# Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors

arXiv: https://arxiv.org/abs/2604.17914 · HTML: https://mlsanity.com/paper/2604.17914/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 57 of its 75 references that are in the map.
- First posted on arXiv 20 Apr 2026.

## Builds on (most cited first, 30 of 57)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [On Calibration of Modern Neural Networks](https://mlsanity.com/paper/1706.04599/) (2017)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Exploring Simple Siamese Representation Learning](https://mlsanity.com/paper/2011.10566/) (2020)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [LISA: Reasoning Segmentation via Large Language Model](https://mlsanity.com/paper/2308.00692/) (2023)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models](https://mlsanity.com/paper/2505.04921/) (2025)
- [Towards Large-scale 3D Representation Learning with Multi-dataset Point Prompt Training](https://mlsanity.com/paper/2308.09718/) (2023)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Explore the Potential of CLIP for Training-Free Open Vocabulary Semantic Segmentation](https://mlsanity.com/paper/2407.08268/) (2024)
- [Generalized Few-shot Semantic Segmentation](https://mlsanity.com/paper/2010.05210/) (2020)
- [Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial Representations](https://mlsanity.com/paper/2510.23607/) (2025)
- [HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations](https://mlsanity.com/paper/2303.06242/) (2023)
- [OA-CNNs: Omni-Adaptive Sparse CNNs for 3D Semantic Segmentation](https://mlsanity.com/paper/2403.14418/) (2024)
- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation](https://mlsanity.com/paper/2208.12448/) (2022)
- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [DeCLIP: Decoupled Learning for Open-Vocabulary Dense Perception](https://mlsanity.com/paper/2505.04410/) (2025)

## Abstract (arXiv)

Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. The code is available at https://github.com/Philchieh/TranCLR.
