# Think before Go: Hierarchical Reasoning for Image-goal Navigation

arXiv: https://arxiv.org/abs/2604.17407 · HTML: https://mlsanity.com/paper/2604.17407/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 25 of its 73 references that are in the map.
- First posted on arXiv 19 Apr 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 25 of 25)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)](https://mlsanity.com/paper/2309.17421/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [LLaVA-Video: Video Instruction Tuning With Synthetic Data](https://mlsanity.com/paper/2410.02713/) (2024)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling](https://mlsanity.com/paper/2507.05240/) (2025)
- [VLN-R1: Vision-Language Navigation via Reinforcement Fine-Tuning](https://mlsanity.com/paper/2506.17221/) (2025)
- [MobileVLA-R1: Reinforcing Vision-Language-Action for Mobile Robots](https://mlsanity.com/paper/2511.17889/) (2025)
- [NavigateDiff: Visual Predictors are Zero-Shot Navigation Assistants](https://mlsanity.com/paper/2502.13894/) (2025)
- [CompassNav: Steering From Path Imitation To Decision Understanding In Navigation](https://mlsanity.com/paper/2510.10154/) (2025)
- [PatchCue: Enhancing Vision-Language Model Reasoning with Patch-Based Visual Cues](https://mlsanity.com/paper/2603.05869/) (2026)
- [HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System](https://mlsanity.com/paper/2603.14807/) (2026)
- [Camera-aware Label Refinement for Unsupervised Person Re-identification](https://mlsanity.com/paper/2403.16450/) (2024)
- [Image-Goal Navigation Using Refined Feature Guidance and Scene Graph Enhancement](https://mlsanity.com/paper/2503.10986/) (2025)
- [CEM-Net: Cross-Emotion Memory Network for Emotional Talking Face Generation](https://mlsanity.com/paper/2508.12368/) (2025)

## Built on by (most cited first, 2 of 2)

- [SpaAct: Spatially-Activated Transition Learning with Curriculum Adaptation for Vision-Language Navigation](https://mlsanity.com/paper/2604.27620/) (2026)
- [One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation](https://mlsanity.com/paper/2608.26058/) (2026)

## Abstract (arXiv)

Image-goal navigation steers an agent to a target location specified by an image in unseen environments. Existing methods primarily handle this task by learning an end-to-end navigation policy, which compares the similarities of target and observation images and directly predicts the actions. However, when the target is distant or lies in another room, such methods fail to extract informative visual cues, leading the agent to wander around. Motivated by the human cognitive principle that deliberate, high-level reasoning guides fast, reactive execution in complex tasks, we propose Hierarchical Reasoning Navigation (HRNav), a framework that decomposes image-goal navigation into high-level planning and low-level execution. In high-level planning, a vision-language model is trained on a self-collected dataset to generate a short-horizon plan, such as whether the agent should walk through the door or down the hallway. This downgrades the difficulty of the long-horizon task, making it more amenable to the execution part. In low-level execution, an online reinforcement learning policy is utilized to decide actions conditioned on the short-horizon plan. We also devise a novel Wandering Suppression Penalty (WSP) to further reduce the wandering problem. Together, these components form a hierarchical framework for Image-Goal Navigation. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method.
