# Frequency-guided Multi-level Reasoning for Scene Graph Generation in Video

arXiv: https://arxiv.org/abs/2604.17298 · HTML: https://mlsanity.com/paper/2604.17298/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 24 references that are in the map.
- First posted on arXiv 19 Apr 2026.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [Active Learning for Deep Object Detection via Probabilistic Modeling](https://mlsanity.com/paper/2103.16130/) (2021)
- [Seeing through the Human Reporting Bias: Visual Classifiers from Noisy Human-Centric Labels](https://mlsanity.com/paper/1512.06974/) (2015)
- [Action Scene Graphs for Long-Form Understanding of Egocentric Videos](https://mlsanity.com/paper/2312.03391/) (2023)
- [Unbiased Scene Graph Generation in Videos](https://mlsanity.com/paper/2304.00733/) (2023)
- [Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs](https://mlsanity.com/paper/2112.09828/) (2021)
- [Classification-Then-Grounding: Reformulating Video Scene Graphs as Temporal Bipartite Graphs](https://mlsanity.com/paper/2112.04222/) (2021)
- [OED: Towards One-stage End-to-End Dynamic Scene Graph Generation](https://mlsanity.com/paper/2405.16925/) (2024)
- [4D Panoptic Scene Graph Generation](https://mlsanity.com/paper/2405.10305/) (2024)
- [HiLo: Exploiting High Low Frequency Relations for Unbiased Panoptic Scene Graph Generation](https://mlsanity.com/paper/2303.15994/) (2023)
- [Learning Situation Hyper-Graphs for Video Question Answering](https://mlsanity.com/paper/2304.08682/) (2023)
- [CYCLO: Cyclic Graph Transformer Approach to Multi-Object Relationship Modeling in Aerial Videos](https://mlsanity.com/paper/2406.01029/) (2024)
- [FloCoDe: Unbiased Dynamic Scene Graph Generation with Temporal Consistency and Correlation Debiasing](https://mlsanity.com/paper/2310.16073/) (2023)
- [LLaVA-SG: Leveraging Scene Graphs as Visual Semantic Expression in Vision-Language Models](https://mlsanity.com/paper/2408.16224/) (2024)

## Abstract (arXiv)

Video Scene Graph Generation aims to obtain structured semantic representations of objects and their relationships in videos for high-level understanding. However, existing methods still have limitations in handling long-tail distributions. This paper proposes the Frequency-guided Relational Multi-level Reasoning (FReMuRe) model, which enhances the modeling ability of long-tail relationships from a mechanism perspective. We introduce relation-specific branches to deal gradient conflicts, yielding more balanced and tail-aware learning. And we design a frequency-aware dual-branch predicate embedding network to model high-frequency and low-frequency relationships separately and improve the recall rate of tail classes through gated fusion. Meanwhile, we propose two types of interchangeable relation classification heads: Bayesian Head for uncertainty estimation and new Gaussian Mixture Model Head to enhance intra-class diversity. Experimental results show that FReMuRe significantly improves the recall rate of long-tail relationships and overall reasoning robustness on the Action Genome dataset.
