# Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies

arXiv: https://arxiv.org/abs/2604.17013 · HTML: https://mlsanity.com/paper/2604.17013/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 53 of its 71 references that are in the map.
- First posted on arXiv 18 Apr 2026.

## Builds on (most cited first, 30 of 53)

- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders](https://mlsanity.com/paper/1812.01784/) (2018)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [An Empirical Study and Analysis of Generalized Zero-Shot Learning for Object Recognition in the Wild](https://mlsanity.com/paper/1605.04253/) (2016)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddings](https://mlsanity.com/paper/1908.03477/) (2019)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [Learning Robust Visual-Semantic Embeddings](https://mlsanity.com/paper/1703.05908/) (2017)
- [HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations](https://mlsanity.com/paper/2303.06242/) (2023)
- [Generative Action Description Prompts for Skeleton-based Action Recognition](https://mlsanity.com/paper/2208.05318/) (2022)
- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation](https://mlsanity.com/paper/2208.12448/) (2022)
- [LLMs are Good Action Recognizers](https://mlsanity.com/paper/2404.00532/) (2024)
- [UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition](https://mlsanity.com/paper/2107.08580/) (2021)
- [Contrastive Positive Mining for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2208.03497/) (2022)
- [Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning](https://mlsanity.com/paper/2207.06101/) (2022)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.18941/) (2024)

## Abstract (arXiv)

Skeleton data used for action recognition are acquired from a wide range of sources, including depth sensors, marker-based motion capture systems, and 2D/3D pose estimators. These sources yield skeletons that differ in joint number, skeletal topology, and coordinate dimensionality, making skeleton data inherently heterogeneous. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that standardizes heterogeneous skeletons into a unified representation, encodes multi-modal skeleton embeddings with a two-stream motion encoder to learn spatio-temporal action representations, and maps them to a semantic space through multi-grained motion-text alignment. The alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.
