# SocialGrid: A Benchmark for Planning and Social Reasoning in Embodied Multi-Agent Systems

arXiv: https://arxiv.org/abs/2604.16022 · HTML: https://mlsanity.com/paper/2604.16022/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 21 of its 52 references that are in the map.
- First posted on arXiv 17 Apr 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [gpt-oss-120b & gpt-oss-20b Model Card](https://mlsanity.com/paper/2508.10925/) (2025)
- [Phi-4 Technical Report](https://mlsanity.com/paper/2412.08905/) (2024)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Survey on Evaluation of LLM-based Agents](https://mlsanity.com/paper/2503.16416/) (2025)
- [EgoPlan-Bench: Benchmarking Multimodal Large Language Models for Human-Level Planning](https://mlsanity.com/paper/2312.06722/) (2023)
- [Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Models](https://mlsanity.com/paper/2308.01404/) (2023)
- [AvalonBench: Evaluating LLMs Playing the Game of Avalon](https://mlsanity.com/paper/2310.05036/) (2023)
- [SpatialBench: Benchmarking Multimodal Large Language Models for Spatial Cognition](https://mlsanity.com/paper/2511.21471/) (2025)
- [Mind the Gap: Benchmarking Spatial Reasoning in Vision-Language Models](https://mlsanity.com/paper/2503.19707/) (2025)
- [Multi-Agent-as-Judge: Aligning LLM-Agent-Based Automated Evaluation with Multi-Dimensional Human Evaluation](https://mlsanity.com/paper/2507.21028/) (2025)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [Among Us: A Sandbox for Measuring and Detecting Agentic Deception](https://mlsanity.com/paper/2504.04072/) (2025)
- [TAMAS: Benchmarking Adversarial Risks in Multi-Agent LLM Systems](https://mlsanity.com/paper/2511.05269/) (2025)
- [SocialMaze: A Benchmark for Evaluating and Enhancing Social Reasoning in Large Language Models in Complex Social Environments](https://mlsanity.com/paper/2505.23713/) (2025)
- [CoopReflect: Towards Natural Language Communication for Cooperative Autonomous Driving via Multi-Agent Learning](https://mlsanity.com/paper/2505.18334/) (2025)
- [GridRoute: A Benchmark for LLM-Based Route Planning with Cardinal Movement in Grid Environments](https://mlsanity.com/paper/2505.24306/) (2025)
- [Configurable multi-agent framework for scalable and realistic testing of llm-based agents](https://mlsanity.com/paper/2507.14705/) (2025)
- [ProbLog4Fairness: A Neurosymbolic Approach to Modeling and Mitigating Bias](https://mlsanity.com/paper/2511.09768/) (2025)

## Abstract (arXiv)

As Large Language Models (LLMs) transition from text processors to autonomous agents, evaluating their social reasoning in embodied multi-agent settings becomes critical. We introduce SocialGrid, an embodied multi-agent environment inspired by Among Us that evaluates LLM agents on planning, task execution, and social reasoning. Our evaluations reveal that even the strongest open model (GPT-OSS-120B) achieves below 60% accuracy in task completion and planning, with agents getting stuck in repetitive behaviors or failing to navigate basic obstacles. Since poor navigation confounds evaluation of social intelligence, SocialGrid offers an optional Planning Oracle to isolate social reasoning from planning deficits. While planning assistance improves task completion, social reasoning remains a bottleneck: agents fail to detect deception at near-random chance regardless of scale, relying on shallow heuristics rather than accumulating behavioral evidence. SocialGrid provides automatic failure analysis and fine-grained metrics, enabling developers to diagnose and improve their agents. We also establish a competitive leaderboard using Elo ratings from adversarial league play.
