# Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction

arXiv: https://arxiv.org/abs/2604.15941 · HTML: https://mlsanity.com/paper/2604.15941/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 41 references that are in the map.
- First posted on arXiv 17 Apr 2026.

## Builds on (most cited first, 30 of 30)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Revising Densification in Gaussian Splatting](https://mlsanity.com/paper/2404.06109/) (2024)
- [ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model](https://mlsanity.com/paper/2405.20721/) (2024)
- [3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods](https://mlsanity.com/paper/2407.09510/) (2024)
- [MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes](https://mlsanity.com/paper/2410.13613/) (2024)
- [3D-HGS: 3D Half-Gaussian Splatting](https://mlsanity.com/paper/2406.02720/) (2024)
- [EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting](https://mlsanity.com/paper/2412.11520/) (2024)
- [Textured Gaussians for Enhanced 3D Scene Appearance Modeling](https://mlsanity.com/paper/2411.18625/) (2024)
- [GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling](https://mlsanity.com/paper/2409.12954/) (2024)
- [BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis](https://mlsanity.com/paper/2411.08508/) (2024)
- [Poison-splat: Computation Cost Attack on 3D Gaussian Splatting](https://mlsanity.com/paper/2410.08190/) (2024)
- [Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures](https://mlsanity.com/paper/2412.12734/) (2024)
- [Neural Shell Texture Splatting: More Details and Fewer Primitives](https://mlsanity.com/paper/2507.20200/) (2025)
- [3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering](https://mlsanity.com/paper/2508.05343/) (2025)
- [Splat the Net: Radiance Fields with Splattable Neural Primitives](https://mlsanity.com/paper/2510.08491/) (2025)
- [3D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noise](https://mlsanity.com/paper/2504.11003/) (2025)
- [Splat and Replace: 3D Reconstruction with Repetitive Elements](https://mlsanity.com/paper/2506.06462/) (2025)
- [EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis](https://mlsanity.com/paper/2503.21816/) (2025)
- [Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction](https://mlsanity.com/paper/2511.18873/) (2025)
- [SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes](https://mlsanity.com/paper/2601.02072/) (2026)

## Built on by (most cited first, 2 of 2)

- [K-space Gaussian Representation for Parallel MRI](https://mlsanity.com/paper/2608.00075/) (2026)
- [SCION: Scene Composition with Instanced Neural Primitives](https://mlsanity.com/paper/2610.02322/) (2026)

## Abstract (arXiv)

Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition. To overcome this limitation, we propose neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy. Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NeRF360 and High-Frequency datasets (e.g., checkered patterns), supported by comprehensive ablation studies.
