# Multi-objective Reinforcement Learning With Augmented States Requires Rewards After Deployment

arXiv: https://arxiv.org/abs/2604.15757 · HTML: https://mlsanity.com/paper/2604.15757/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 30 references that are in the map.
- First posted on arXiv 17 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 15 of 15)

- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning](https://mlsanity.com/paper/1808.03405/) (2018)
- [Multi-Objective Reinforcement Learning Based on Decomposition: A Taxonomy and Framework](https://mlsanity.com/paper/2311.12495/) (2023)
- [Reward Models in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2506.15421/) (2025)
- [Provable Partially Observable Reinforcement Learning with Privileged Information](https://mlsanity.com/paper/2412.00985/) (2024)
- [Joint Optimization of Multi-Objective Reinforcement Learning with Policy Gradient Based Algorithm](https://mlsanity.com/paper/2105.14125/) (2021)
- [Monitored Markov Decision Processes](https://mlsanity.com/paper/2402.06819/) (2024)
- [A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games](https://mlsanity.com/paper/2509.03682/) (2025)
- [Multi-objective Reinforcement Learning with Nonlinear Preferences: Provable Approximation for Maximizing Expected Scalarized Return](https://mlsanity.com/paper/2311.02544/) (2023)
- [Actively Learning Costly Reward Functions for Reinforcement Learning](https://mlsanity.com/paper/2211.13260/) (2022)
- [An Empirical Investigation of Value-Based Multi-objective Reinforcement Learning for Stochastic Environments](https://mlsanity.com/paper/2401.03163/) (2024)

## Abstract (arXiv)

This research note identifies a previously overlooked distinction between multi-objective reinforcement learning (MORL), and more conventional single-objective reinforcement learning (RL). It has previously been noted that the optimal policy for an MORL agent with a non-linear utility function is required to be conditioned on both the current environmental state and on some measure of the previously accrued reward. This is generally implemented by concatenating the observed state of the environment with the discounted sum of previous rewards to create an augmented state. While augmented states have been widely-used in the MORL literature, one implication of their use has not previously been reported -- namely that they require the agent to have continued access to the reward signal (or a proxy thereof) after deployment, even if no further learning is required. This note explains why this is the case, and considers the practical repercussions of this requirement.
