# CPU Optimization of a Monocular 3D Biomechanics Pipeline for Low-Resource Deployment

arXiv: https://arxiv.org/abs/2604.15665 · HTML: https://mlsanity.com/paper/2604.15665/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 4 references that are in the map.
- First posted on arXiv 17 Apr 2026.

## Builds on (most cited first, 1 of 1)

- [AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movements](https://mlsanity.com/paper/2503.07499/) (2025)

## Abstract (arXiv)

Markerless 3D movement analysis from monocular video enables accessible biomechanical assessment in clinical and sports settings. However, most research-grade pipelines rely on GPU acceleration, limiting deployment on consumer-grade hardware and in low-resource environments. In this work, we optimize a monocular 3D biomechanics pipeline derived from the MonocularBiomechanics framework for efficient CPU-only execution. Through profiling-driven system optimization, including model initialization restructuring, elimination of disk I/O serialization, and improved CPU parallelization. Experiments on a consumer workstation (AMD Ryzen 7 9700X CPU) show a 2.47x increase in processing throughput and a 59.6% reduction in total runtime, with initialization latency reduced by 4.6x. Despite these changes, biomechanical outputs remain highly consistent with the baseline implementation (mean joint-angle deviation 0.35^circ, r=0.998). These results demonstrate that research-grade vision-based biomechanics pipelines can be deployed on commodity CPU hardware for scalable movement assessment.
