# CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

arXiv: https://arxiv.org/abs/2604.14586 · HTML: https://mlsanity.com/paper/2604.14586/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 111 references that are in the map.
- First posted on arXiv 16 Apr 2026.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Self-Attentive Sequential Recommendation](https://mlsanity.com/paper/1808.09781/) (2018)
- [LightGCN: Simplifying and Powering Graph Convolution Network for Recommendation](https://mlsanity.com/paper/2002.02126/) (2020)
- [Graph Convolutional Neural Networks for Web-Scale Recommender Systems](https://mlsanity.com/paper/1806.01973/) (2018)
- [M3-Embedding: Multi-Linguality, Multi-Functionality, Multi-Granularity Text Embeddings Through Self-Knowledge Distillation](https://mlsanity.com/paper/2402.03216/) (2024)
- [Neural Graph Collaborative Filtering](https://mlsanity.com/paper/1905.08108/) (2019)
- [Enhancing Graph Neural Network-based Fraud Detectors against Camouflaged Fraudsters](https://mlsanity.com/paper/2008.08692/) (2020)
- [Recommendation as Instruction Following: A Large Language Model Empowered Recommendation Approach](https://mlsanity.com/paper/2305.07001/) (2023)
- [Representation Learning with Large Language Models for Recommendation](https://mlsanity.com/paper/2310.15950/) (2023)
- [How Can Recommender Systems Benefit from Large Language Models: A Survey](https://mlsanity.com/paper/2306.05817/) (2023)
- [CoLLM: Integrating Collaborative Embeddings into Large Language Models for Recommendation](https://mlsanity.com/paper/2310.19488/) (2023)
- [Sequential Recommendation with Graph Neural Networks](https://mlsanity.com/paper/2106.14226/) (2021)
- [Towards Open-World Recommendation with Knowledge Augmentation from Large Language Models](https://mlsanity.com/paper/2306.10933/) (2023)
- [A Troubling Analysis of Reproducibility and Progress in Recommender Systems Research](https://mlsanity.com/paper/1911.07698/) (2019)
- [Large Language Models meet Collaborative Filtering: An Efficient All-round LLM-based Recommender System](https://mlsanity.com/paper/2404.11343/) (2024)
- [DGRec: Graph Neural Network for Recommendation with Diversified Embedding Generation](https://mlsanity.com/paper/2211.10486/) (2022)
- [Personalized News Recommendation: Methods and Challenges](https://mlsanity.com/paper/2106.08934/) (2021)
- [DGCN: Diversified Recommendation with Graph Convolutional Networks](https://mlsanity.com/paper/2108.06952/) (2021)
- [MuseChat: A Conversational Music Recommendation System for Videos](https://mlsanity.com/paper/2310.06282/) (2023)
- [Deep Item-based Collaborative Filtering for Top-N Recommendation](https://mlsanity.com/paper/1811.04392/) (2018)
- [Queries Are Not Alone: Clustering Text Embeddings for Video Search](https://mlsanity.com/paper/2510.07720/) (2025)
- [Prompt Tuning on Graph-augmented Low-resource Text Classification](https://mlsanity.com/paper/2307.10230/) (2023)
- [Understanding Before Recommendation: Semantic Aspect-Aware Review Exploitation via Large Language Models](https://mlsanity.com/paper/2312.16275/) (2023)
- [Relevance meets Diversity: A User-Centric Framework for Knowledge Exploration through Recommendations](https://mlsanity.com/paper/2408.03772/) (2024)
- [Recommending Accurate and Diverse Items Using Bilateral Branch Network](https://mlsanity.com/paper/2101.00781/) (2021)
- [Cross-modal Variational Auto-encoder for Content-based Micro-video Background Music Recommendation](https://mlsanity.com/paper/2107.07268/) (2021)
- [Reconciling the accuracy-diversity trade-off in recommendations](https://mlsanity.com/paper/2307.15142/) (2023)

## Built on by (most cited first, 3 of 3)

- [Beyond Semantic Relevance: Counterfactual Risk Minimization for Robust Retrieval-Augmented Generation](https://mlsanity.com/paper/2605.01302/) (2026)
- [Chain of Evidence: Pixel-Level Visual Attribution for Iterative Retrieval-Augmented Generation](https://mlsanity.com/paper/2605.01284/) (2026)
- [Beyond Visual Similarity: Entity-Aligned Retrieval for Knowledge-Based Visual Question Answering](https://mlsanity.com/paper/2608.21450/) (2026)

## Abstract (arXiv)

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on textcolorblacktwo Steam datasets demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.
