# Reinforcement Learning via Value Gradient Flow

arXiv: https://arxiv.org/abs/2604.14265 · HTML: https://mlsanity.com/paper/2604.14265/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 63 of its 76 references that are in the map.
- First posted on arXiv 15 Apr 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 63)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Maximum Likelihood Training of Score-Based Diffusion Models](https://mlsanity.com/paper/2101.09258/) (2021)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Stein Variational Gradient Descent: A General Purpose Bayesian Inference Algorithm](https://mlsanity.com/paper/1608.04471/) (2016)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)

## Built on by (most cited first, 5 of 5)

- [Test-Time Gradient Guidance of Flow Policies in Reinforcement Learning](https://mlsanity.com/paper/2606.11087/) (2026)
- [Value-Gradient Hypothesis of RL for LLMs](https://mlsanity.com/paper/2605.21654/) (2026)
- [VINE: Taming Generative Control Policies for Reinforcement Learning](https://mlsanity.com/paper/2607.10369/) (2026)
- [G2MAF: Test-Time Gradient Guidance for Multi-Agent Flow Policies](https://mlsanity.com/paper/2609.31286/) (2026)
- [Test-time Multi-agent Coordination by Decomposed Value Gradient Flow](https://mlsanity.com/paper/2610.02554/) (2026)

## Abstract (arXiv)

We study behavior-regularized reinforcement learning (RL), where regularization toward a reference distribution (the dataset in offline RL or the base model in LLM RL finetuning) is essential to prevent value over-optimization caused by erroneous out-of-distribution extrapolation. Existing methods either rely on reparameterized policy gradient, which are difficult to scale to large generative models, or on reject sampling, which can be overly conservative when attempting to move beyond the behavior support. In this paper, we propose Value Gradient Flow (VGF), a scalable new paradigm for behavior-regularized RL. VGF casts behavior-regularized RL as an optimal transport problem that maps the reference distribution to the value-induced optimal policy distribution. We solve this transport problem via discrete gradient flow, where value gradients guide particles initialized from the reference distribution. Our analysis shows that VGF imposes regularization implicitly by controlling the transport budget. VGF eliminates explicit policy parameterization while remaining expressive and flexible, this enables adaptive test-time scaling by adjusting the transport budget. Extensive experiments demonstrate that VGF significantly outperforms prior methods, achieving state-of-the-art results on offline RL benchmarks (D4RL, OGBench) and LLM RL tasks. Code and runs can be found at https://ryanxhr.github.io/vgf.
