# Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

arXiv: https://arxiv.org/abs/2604.14025 · HTML: https://mlsanity.com/paper/2604.14025/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 218 of its 484 references that are in the map.
- First posted on arXiv 15 Apr 2026.

## Builds on (most cited first, 30 of 218)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Duality](https://mlsanity.com/paper/2405.21060/) (2024)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [3D Reconstruction with Spatial Memory](https://mlsanity.com/paper/2408.16061/) (2024)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence](https://mlsanity.com/paper/2505.23747/) (2025)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flow](https://mlsanity.com/paper/2405.14793/) (2024)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)

## Built on by (most cited first, 6 of 6)

- [Latent Spatial Memory for Video World Models](https://mlsanity.com/paper/2606.09828/) (2026)
- [World-R1: Reinforcing 3D Constraints for Text-to-Video Generation](https://mlsanity.com/paper/2604.24764/) (2026)
- [PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space](https://mlsanity.com/paper/2607.05373/) (2026)
- [TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction](https://mlsanity.com/paper/2605.26115/) (2026)
- [Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation](https://mlsanity.com/paper/2610.20571/) (2026)
- [DynThinker: Unifying Static 3D and Dynamic 4D Spatial Reasoning](https://mlsanity.com/paper/2610.20598/) (2026)

## Abstract (arXiv)

Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.
