# ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation

arXiv: https://arxiv.org/abs/2604.13633 · HTML: https://mlsanity.com/paper/2604.13633/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 55 references that are in the map.
- First posted on arXiv 15 Apr 2026.

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [DETR3D: 3D Object Detection from Multi-view Images via 3D-to-2D Queries](https://mlsanity.com/paper/2110.06922/) (2021)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [PETR: Position Embedding Transformation for Multi-View 3D Object Detection](https://mlsanity.com/paper/2203.05625/) (2022)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [BEVFusion: A Simple and Robust LiDAR-Camera Fusion Framework](https://mlsanity.com/paper/2205.13790/) (2022)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Cross-view Semantic Segmentation for Sensing Surroundings](https://mlsanity.com/paper/1906.03560/) (2019)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [Episodic Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2105.06453/) (2021)
- [Language-Conditioned Imitation Learning for Robot Manipulation Tasks](https://mlsanity.com/paper/2010.12083/) (2020)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Structured Bird's-Eye-View Traffic Scene Understanding from Onboard Images](https://mlsanity.com/paper/2110.01997/) (2021)

## Built on by (most cited first, 1 of 1)

- [ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation](https://mlsanity.com/paper/2605.30484/) (2026)

## Abstract (arXiv)

Coordinating navigation and manipulation with robust performance is essential for embodied AI in complex indoor environments. However, as tasks extend over long horizons, existing methods often struggle due to catastrophic forgetting, spatial inconsistency, and rigid execution. To address these issues, we propose ESCAPE (Episodic Spatial Memory Coupled with an Adaptive Policy for Execution), operating through a tightly coupled perception-grounding-execution workflow. For robust perception, ESCAPE features a Spatio-Temporal Fusion Mapping module to autoregressively construct a depth-free, persistent 3D spatial memory, alongside a Memory-Driven Target Grounding module for precise interaction mask generation. To achieve flexible action, our Adaptive Execution Policy dynamically orchestrates proactive global navigation and reactive local manipulation to seize opportunistic targets. ESCAPE achieves state-of-the-art performance on the ALFRED benchmark, reaching 65.09% and 60.79% success rates in test seen and unseen environments with step-by-step instructions. By reducing redundant exploration, our ESCAPE attains substantial improvements in path-length-weighted metrics and maintains robust performance (61.24% / 56.04%) even without detailed guidance for long-horizon tasks.
