# A Dataset and Evaluation for Complex 4D Markerless Human Motion Capture

arXiv: https://arxiv.org/abs/2604.12765 · HTML: https://mlsanity.com/paper/2604.12765/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 36 references that are in the map.
- First posted on arXiv 14 Apr 2026.

## Builds on (most cited first, 21 of 21)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration](https://mlsanity.com/paper/2008.08324/) (2020)
- [HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media](https://mlsanity.com/paper/2110.07235/) (2021)
- [Non-Rigid Structure from Motion: Prior-Free Factorization Method Revisited](https://mlsanity.com/paper/1902.10274/) (2019)
- [Organic Priors in Non-Rigid Structure from Motion](https://mlsanity.com/paper/2207.06262/) (2022)
- [Multi-body Non-rigid Structure-from-Motion](https://mlsanity.com/paper/1607.04515/) (2016)
- [PersPose: 3D Human Pose Estimation with Perspective Encoding and Perspective Rotation](https://mlsanity.com/paper/2508.17239/) (2025)

## Abstract (arXiv)

Marker-based motion capture (MoCap) systems have long been the gold standard for accurate 4D human modeling, yet their reliance on specialized hardware and markers limits scalability and real-world deployment. Advancing reliable markerless 4D human motion capture requires datasets that reflect the complexity of real-world human interactions. Yet, existing benchmarks often lack realistic multi-person dynamics, severe occlusions, and challenging interaction patterns, leading to a persistent domain gap. In this work, we present a new dataset and evaluation for complex 4D markerless human motion capture. Our proposed MoCap dataset captures both single and multi-person scenarios with intricate motions, frequent inter-person occlusions, rapid position exchanges between similarly dressed subjects, and varying subject distances. It includes synchronized multi-view RGB and depth sequences, accurate camera calibration, ground-truth 3D motion capture from a Vicon system, and corresponding SMPL/SMPL-X parameters. This setup ensures precise alignment between visual observations and motion ground truth. Benchmarking state-of-the-art markerless MoCap models reveals substantial performance degradation under these realistic conditions, highlighting limitations of current approaches. We further demonstrate that targeted fine-tuning improves generalization, validating the dataset's realism and value for model development. Our evaluation exposes critical gaps in existing models and provides a rigorous foundation for advancing robust markerless 4D human motion capture.
