# DreamStereo: Towards Real-Time Stereo Inpainting for HD Videos

arXiv: https://arxiv.org/abs/2604.12270 · HTML: https://mlsanity.com/paper/2604.12270/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 45 references that are in the map.
- First posted on arXiv 14 Apr 2026.

## Builds on (most cited first, 30 of 35)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation](https://mlsanity.com/paper/2407.02371/) (2024)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [FoundationStereo: Zero-Shot Stereo Matching](https://mlsanity.com/paper/2501.09898/) (2025)
- [DynamicStereo: Consistent Dynamic Depth from Stereo Videos](https://mlsanity.com/paper/2305.02296/) (2023)
- [SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency](https://mlsanity.com/paper/2407.17470/) (2024)
- [Deep3D: Fully Automatic 2D-to-3D Video Conversion with Deep Convolutional Neural Networks](https://mlsanity.com/paper/1604.03650/) (2016)
- [CV-VAE: A Compatible Video VAE for Latent Generative Video Models](https://mlsanity.com/paper/2405.20279/) (2024)
- [Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Images](https://mlsanity.com/paper/2205.11733/) (2022)
- [StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos](https://mlsanity.com/paper/2409.07447/) (2024)
- [StereoDiffusion: Training-Free Stereo Image Generation Using Latent Diffusion Models](https://mlsanity.com/paper/2403.04965/) (2024)
- [Match-Stereo-Videos: Bidirectional Alignment for Consistent Dynamic Stereo Matching](https://mlsanity.com/paper/2403.10755/) (2024)
- [SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix](https://mlsanity.com/paper/2407.00367/) (2024)
- [ZeroStereo: Zero-shot Stereo Matching from Single Images](https://mlsanity.com/paper/2501.08654/) (2025)
- [Structural Multiplane Image: Bridging Neural View Synthesis and 3D Reconstruction](https://mlsanity.com/paper/2303.05937/) (2023)
- [SpatialDreamer: Self-supervised Stereo Video Synthesis from Monocular Input](https://mlsanity.com/paper/2411.11934/) (2024)

## Built on by (most cited first, 1 of 1)

- [Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation](https://mlsanity.com/paper/2609.11638/) (2026)

## Abstract (arXiv)

Stereo video inpainting, which aims to fill the occluded regions of warped videos with visually coherent content while maintaining temporal consistency, remains a challenging open problem. The regions to be filled are scattered along object boundaries and occupy only a small fraction of each frame, leading to two key challenges. First, existing approaches perform poorly on such tasks due to the scarcity of high-quality stereo inpainting datasets, which limits their ability to learn effective inpainting priors. Second, these methods apply equal processing to all regions of the frame, even though most pixels require no modification, resulting in substantial redundant computation. To address these issues, we introduce three interconnected components. We first propose Gradient-Aware Parallax Warping (GAPW), which leverages backward warping and the gradient of the coordinate mapping function to obtain continuous edges and smooth occlusion regions. Then, a Parallax-Based Dual Projection (PBDP) strategy is introduced, which incorporates GAPW to produce geometrically consistent stereo inpainting pairs and accurate occlusion masks without requiring stereo videos. Finally, we present Sparsity-Aware Stereo Inpainting (SASI), which reduces over 70% of redundant tokens, achieving a 10.7x speedup during diffusion inference and delivering results comparable to its full-computation counterpart, enabling real-time processing of HD (768 x 1280) videos at 25 FPS on a single A100 GPU.
