# BarbieGait: An Identity-Consistent Synthetic Human Dataset with Versatile Cloth-Changing for Gait Recognition

arXiv: https://arxiv.org/abs/2604.12221 · HTML: https://mlsanity.com/paper/2604.12221/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 42 of its 80 references that are in the map.
- First posted on arXiv 14 Apr 2026.

## Builds on (most cited first, 30 of 42)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Convergence of Adam and Beyond](https://mlsanity.com/paper/1904.09237/) (2019)
- [Two at Once: Enhancing Learning and Generalization Capacities via IBN-Net](https://mlsanity.com/paper/1807.09441/) (2018)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose](https://mlsanity.com/paper/2303.07399/) (2023)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Style Normalization and Restitution for Generalizable Person Re-identification](https://mlsanity.com/paper/2005.11037/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [Clothes-Changing Person Re-identification with RGB Modality Only](https://mlsanity.com/paper/2204.06890/) (2022)
- [Cross View Fusion for 3D Human Pose Estimation](https://mlsanity.com/paper/1909.01203/) (2019)
- [OpenGait: Revisiting Gait Recognition Toward Better Practicality](https://mlsanity.com/paper/2211.06597/) (2022)
- [The Devil is in the Details: Delving into Unbiased Data Processing for Human Pose Estimation](https://mlsanity.com/paper/1911.07524/) (2019)
- [Meta Batch-Instance Normalization for Generalizable Person Re-Identification](https://mlsanity.com/paper/2011.14670/) (2020)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [Direct Multi-view Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2111.04076/) (2021)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)
- [LidarGait: Benchmarking 3D Gait Recognition with Point Clouds](https://mlsanity.com/paper/2211.10598/) (2022)
- [SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling](https://mlsanity.com/paper/2303.17368/) (2023)
- [Exploring Deep Models for Practical Gait Recognition](https://mlsanity.com/paper/2303.03301/) (2023)
- [BigGait: Learning Gait Representation You Want by Large Vision Models](https://mlsanity.com/paper/2402.19122/) (2024)
- [Surpassing Real-World Source Training Data: Random 3D Characters for Generalizable Person Re-Identification](https://mlsanity.com/paper/2006.12774/) (2020)
- [SkeletonGait: Gait Recognition Using Skeleton Maps](https://mlsanity.com/paper/2311.13444/) (2023)

## Abstract (arXiv)

Gait recognition, as a reliable biometric technology, has seen rapid development in recent years while it faces significant challenges caused by diverse clothing styles in the real world. This paper introduces BarbieGait, a synthetic gait dataset where real-world subjects are uniquely mapped into a virtual engine to simulate extensive clothing changes while preserving their gait identity information. As a pioneering work, BarbieGait provides a controllable gait data generation method, enabling the production of large datasets to validate cross-clothing issues that are difficult to verify with real-world data. However, the diversity of clothing increases intra-class variance and makes one of the biggest challenges to learning cloth-invariant features under varying clothing conditions. Therefore, we propose GaitCLIF (Gait-oriented CLoth-Invariant Feature) as a robust baseline model for cross-clothing gait recognition. Through extensive experiments, we validate that our method significantly improves cross-clothing performance on BarbieGait and the existing popular gait benchmarks. We believe that BarbieGait, with its extensive cross-clothing gait data, will further advance the capabilities of gait recognition in cross-clothing scenarios and promote progress in related research.
