# Offline-Online Reinforcement Learning for Linear Mixture MDPs

arXiv: https://arxiv.org/abs/2604.11994 · HTML: https://mlsanity.com/paper/2604.11994/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 71 references that are in the map.
- First posted on arXiv 13 Apr 2026.

## Builds on (most cited first, 18 of 18)

- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage](https://mlsanity.com/paper/2107.06226/) (2021)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Near-optimal Offline Reinforcement Learning with Linear Representation: Leveraging Variance Information with Pessimism](https://mlsanity.com/paper/2203.05804/) (2022)
- [Meta-Reinforcement Learning Robust to Distributional Shift via Model Identification and Experience Relabeling](https://mlsanity.com/paper/2006.07178/) (2020)
- [UCB algorithms for multi-armed bandits: Precise regret and adaptive inference](https://mlsanity.com/paper/2412.06126/) (2024)
- [Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver](https://mlsanity.com/paper/2110.03244/) (2021)
- [Artificial Replay: A Meta-Algorithm for Harnessing Historical Data in Bandits](https://mlsanity.com/paper/2210.00025/) (2022)
- [Online Bandits with (Biased) Offline Data: Adaptive Learning under Distribution Mismatch](https://mlsanity.com/paper/2405.02594/) (2024)
- [Sample Complexity of Offline Reinforcement Learning with Deep ReLU Networks](https://mlsanity.com/paper/2103.06671/) (2021)
- [Optimal Best-Arm Identification in Bandits with Access to Offline Data](https://mlsanity.com/paper/2306.09048/) (2023)
- [Data-pooling Reinforcement Learning for Personalized Healthcare Intervention](https://mlsanity.com/paper/2211.08998/) (2022)
- [Balancing optimism and pessimism in offline-to-online learning](https://mlsanity.com/paper/2502.08259/) (2025)
- [Contextual Online Pricing with (Biased) Offline Data](https://mlsanity.com/paper/2507.02762/) (2025)
- [Exploiting Exogenous Structure for Sample-Efficient Reinforcement Learning](https://mlsanity.com/paper/2409.14557/) (2024)
- [Reinforcement Learning in MDPs with Information-Ordered Policies](https://mlsanity.com/paper/2508.03904/) (2025)

## Abstract (arXiv)

We study offline-online reinforcement learning in linear mixture Markov decision processes (MDPs) under environment shift. In the offline phase, data are collected by an unknown behavior policy and may come from a mismatched environment, while in the online phase the learner interacts with the target environment. We propose an algorithm that adaptively leverages offline data. When the offline data are informative, either due to sufficient coverage or small environment shift, the algorithm provably improves over purely online learning. When the offline data are uninformative, it safely ignores them and matches the online-only performance. We establish regret upper bounds that explicitly characterize when offline data are beneficial, together with nearly matching lower bounds. Numerical experiments further corroborate our theoretical findings.
