# Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games

arXiv: https://arxiv.org/abs/2604.11741 · HTML: https://mlsanity.com/paper/2604.11741/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 31 of its 44 references that are in the map.
- First posted on arXiv 13 Apr 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 31)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judge](https://mlsanity.com/paper/2411.16594/) (2024)
- [Multimodal Chain-of-Thought Reasoning: A Comprehensive Survey](https://mlsanity.com/paper/2503.12605/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing](https://mlsanity.com/paper/2506.09965/) (2025)
- [Reason-RFT: Reinforcement Fine-Tuning for Visual Reasoning of Vision Language Models](https://mlsanity.com/paper/2503.20752/) (2025)
- [AgentInstruct: Toward Generative Teaching with Agentic Flows](https://mlsanity.com/paper/2407.03502/) (2024)
- [Unified Multimodal Understanding and Generation Models: Advances, Challenges, and Opportunities](https://mlsanity.com/paper/2505.02567/) (2025)
- [J1: Incentivizing Thinking in LLM-as-a-Judge via Reinforcement Learning](https://mlsanity.com/paper/2505.10320/) (2025)
- [SRPO: A Cross-Domain Implementation of Large-Scale Reinforcement Learning on LLM](https://mlsanity.com/paper/2504.14286/) (2025)
- [SocialBench: Sociality Evaluation of Role-Playing Conversational Agents](https://mlsanity.com/paper/2403.13679/) (2024)
- [A Survey of State of the Art Large Vision Language Models: Alignment, Benchmark, Evaluations and Challenges](https://mlsanity.com/paper/2501.02189/) (2025)
- [Enhance Reasoning for Large Language Models in the Game Werewolf](https://mlsanity.com/paper/2402.02330/) (2024)
- [UniCorn: Towards Self-Improving Unified Multimodal Models through Self-Generated Supervision](https://mlsanity.com/paper/2601.03193/) (2026)
- [ExpSeek: Self-Triggered Experience Seeking for Web Agents](https://mlsanity.com/paper/2601.08605/) (2026)
- [LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration](https://mlsanity.com/paper/2504.00010/) (2025)
- [HINT: Composed Image Retrieval with Dual-path Compositional Contextualized Network](https://mlsanity.com/paper/2603.26341/) (2026)
- [MELT: Improve Composed Image Retrieval via the Modification Frequentation-Rarity Balance Network](https://mlsanity.com/paper/2603.29291/) (2026)
- [NeuReasoner: Towards Explainable, Controllable, and Unified Reasoning via Mixture-of-Neurons](https://mlsanity.com/paper/2604.02972/) (2026)
- [MultiMind: Enhancing Werewolf Agents with Multimodal Reasoning and Theory of Mind](https://mlsanity.com/paper/2504.18039/) (2025)
- [SocialMaze: A Benchmark for Evaluating and Enhancing Social Reasoning in Large Language Models in Complex Social Environments](https://mlsanity.com/paper/2505.23713/) (2025)
- [PLAYER*: Enhancing LLM-based Multi-Agent Communication and Interaction in Murder Mystery Games](https://mlsanity.com/paper/2404.17662/) (2024)
- [Infi-MMR: Curriculum-based Unlocking Multimodal Reasoning via Phased Reinforcement Learning in Multimodal Small Language Models](https://mlsanity.com/paper/2505.23091/) (2025)
- [FoE: Forest of Errors Makes the First Solution the Best in Large Reasoning Models](https://mlsanity.com/paper/2604.02967/) (2026)
- [KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation](https://mlsanity.com/paper/2505.14552/) (2025)
- [AudioGenie: A Training-Free Multi-Agent Framework for Diverse Multimodality-to-Multiaudio Generation](https://mlsanity.com/paper/2505.22053/) (2025)
- [VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments](https://mlsanity.com/paper/2506.02387/) (2025)

## Built on by (most cited first, 6 of 6)

- [ReTrack: Evidence-Driven Dual-Stream Directional Anchor Calibration Network for Composed Video Retrieval](https://mlsanity.com/paper/2604.17898/) (2026)
- [Air-Know: Arbiter-Calibrated Knowledge-Internalizing Robust Network for Composed Image Retrieval](https://mlsanity.com/paper/2604.19386/) (2026)
- [ConeSep: Cone-based Robust Noise-Unlearning Compositional Network for Composed Image Retrieval](https://mlsanity.com/paper/2604.20358/) (2026)
- [TEMA: Anchor the Image, Follow the Text for Multi-Modification Composed Image Retrieval](https://mlsanity.com/paper/2604.21806/) (2026)
- [Towards High-Level Semantic Intelligence](https://mlsanity.com/paper/2607.24082/) (2026)
- [SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning](https://mlsanity.com/paper/2608.07959/) (2026)

## Abstract (arXiv)

Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information. In this paper, we study a representative multiplayer task, Murder Mystery Games, which require inferring hidden truths based on partial clues provided by roles with different intentions. To address this challenge, we propose a collaborative multi-agent framework for evaluating and synthesizing high-quality, role-driven multiplayer game scripts, enabling fine-grained interaction patterns tailored to character identities (i.e., murderer vs. innocent). Our system generates rich multimodal contexts, including character backstories, visual and textual clues, and multi-hop reasoning chains, through coordinated agent interactions. We design a two-stage agent-monitored training strategy to enhance the reasoning ability of VLMs: (1) chain-of-thought based fine-tuning on curated and synthetic datasets that model uncertainty and deception; (2) GRPO-based reinforcement learning with agent-monitored reward shaping, encouraging the model to develop character-specific reasoning behaviors and effective multimodal multi-hop inference. Extensive experiments demonstrate that our method significantly boosts the performance of VLMs in narrative reasoning, hidden fact extraction, and deception-resilient understanding. Our contributions offer a scalable solution for training and evaluating VLMs under uncertain, adversarial, and socially complex conditions, laying the groundwork for future benchmarks in multimodal multi-hop reasoning under imperfect information.
