# 3D-Anchored Lookahead Planning for Persistent Robotic Scene Memory via World-Model-Based MCTS

arXiv: https://arxiv.org/abs/2604.11302 · HTML: https://mlsanity.com/paper/2604.11302/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 17 of its 21 references that are in the map.
- First posted on arXiv 13 Apr 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 17 of 17)

- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks](https://mlsanity.com/paper/2311.06242/) (2023)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels](https://mlsanity.com/paper/2603.19312/) (2026)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [GigaWorld-Policy: An Efficient Action-Centered World--Action Model](https://mlsanity.com/paper/2603.17240/) (2026)
- [Partially Observable Markov Decision Processes in Robotics: A Survey](https://mlsanity.com/paper/2209.10342/) (2022)
- [GigaWorld-0: World Models as Data Engine to Empower Embodied AI](https://mlsanity.com/paper/2511.19861/) (2025)
- [Introspective Planning: Aligning Robots' Uncertainty with Inherent Task Ambiguity](https://mlsanity.com/paper/2402.06529/) (2024)
- [GigaBrain-0.5M*: a VLA That Learns From World Model-Based Reinforcement Learning](https://mlsanity.com/paper/2602.12099/) (2026)
- [VLA-Reasoner: Empowering Vision-Language-Action Models with Reasoning via Online Monte Carlo Tree Search](https://mlsanity.com/paper/2509.22643/) (2025)
- [VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors](https://mlsanity.com/paper/2604.02486/) (2026)
- [InSpatio-WorldFM: An Open-Source Real-Time Generative Frame Model](https://mlsanity.com/paper/2603.11911/) (2026)

## Built on by (most cited first, 2 of 2)

- [World Action Models: A Survey](https://mlsanity.com/paper/2606.20781/) (2026)
- [VLA-Pro: Cross-Task Procedural Memory Transfer for Vision-Language-Action Models](https://mlsanity.com/paper/2605.29562/) (2026)

## Abstract (arXiv)

We present 3D-Anchored Lookahead Planning (3D-ALP), a System 2 reasoning engine for robotic manipulation that combines Monte Carlo Tree Search (MCTS) with a 3D-consistent world model as the rollout oracle. Unlike reactive policies that evaluate actions from the current camera frame only, 3D-ALP maintains a persistent camera-to-world (c2w) anchor that survives occlusion, enabling accurate replanning to object positions that are no longer directly observable. On a 5-step sequential reach task requiring spatial memory (Experiment E3), 3D-ALP achieves 0.650 0.109 success rate on memory-required steps versus 0.006 0.008 for a greedy reactive baseline (Delta=+0.645), while step 5 success reaches 0.822 against 0.000 for greedy. An ablation study (30 episodes, 3 seeds) isolates tree search spatial memory as the primary driver (+0.533, 82% of gain) with additional benefit from deeper lookahead (+0.111, 17%). We also identify and resolve four structural failure modes in applying UCT-MCTS (Upper Confidence Bounds applied to Trees [10]) to continuous robotic manipulation.
