# ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation

arXiv: https://arxiv.org/abs/2604.11138 · HTML: https://mlsanity.com/paper/2604.11138/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 32 references that are in the map.
- First posted on arXiv 13 Apr 2026.

## Builds on (most cited first, 28 of 28)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator](https://mlsanity.com/paper/2411.11839/) (2024)
- [RSL-RL: A Learning Library for Robotics Research](https://mlsanity.com/paper/2509.10771/) (2025)
- [DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Hands](https://mlsanity.com/paper/2412.01791/) (2024)
- [RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning](https://mlsanity.com/paper/2409.20291/) (2024)
- [AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch](https://mlsanity.com/paper/2405.07391/) (2024)
- [Surprisingly Robust In-Hand Manipulation: An Empirical Study](https://mlsanity.com/paper/2201.11503/) (2022)
- [Reinforcement Learning with Generalizable Gaussian Splatting](https://mlsanity.com/paper/2404.07950/) (2024)
- [Radiance Fields for Robotic Teleoperation](https://mlsanity.com/paper/2407.20194/) (2024)
- [Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robots](https://mlsanity.com/paper/2509.06342/) (2025)
- [Learning a Shape-Conditioned Agent for Purely Tactile In-Hand Manipulation of Various Objects](https://mlsanity.com/paper/2407.18834/) (2024)
- [Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat](https://mlsanity.com/paper/2409.16915/) (2024)
- [Synthetica: Large Scale Synthetic Data for Robot Perception](https://mlsanity.com/paper/2410.21153/) (2024)

## Built on by (most cited first, 2 of 2)

- [Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design](https://mlsanity.com/paper/2607.12105/) (2026)
- [WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation](https://mlsanity.com/paper/2609.07002/) (2026)

## Abstract (arXiv)

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray tracing. We present a sim-to-real framework for monocular RGB in-hand reorientation that integrates 3D Gaussian Splatting (3DGS) to bridge the visual sim-to-real gap. Our key insight is performing domain randomization in the Gaussian representation space: by applying physically consistent, pre-rendering augmentations to 3D Gaussians, we generate photorealistic, randomized visual data for object pose estimation. The manipulation policy is trained using curriculum-based reinforcement learning with teacher-student distillation, enabling efficient learning of complex behaviors. Importantly, both perception and control models can be trained independently on consumer-grade hardware, eliminating the need for large compute clusters. Experiments show that the pose estimator trained with 3DGS data outperforms those trained using conventional rendering data in challenging visual environments. We validate the system on a physical multi-fingered hand equipped with an RGB camera, demonstrating robust reorientation of five diverse objects even under challenging lighting conditions. Our results highlight Gaussian splatting as a practical path for RGB-only dexterous manipulation. For videos of the hardware deployments and additional supplementary materials, please refer to the project website: https://rffr.leggedrobotics.com/works/viserdex/
