# ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos

arXiv: https://arxiv.org/abs/2604.10466 · HTML: https://mlsanity.com/paper/2604.10466/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 75 references that are in the map.
- First posted on arXiv 12 Apr 2026.

## Builds on (most cited first, 30 of 55)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editing](https://mlsanity.com/paper/2312.15004/) (2023)
- [What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment](https://mlsanity.com/paper/1904.04346/) (2019)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [Learning To Score Olympic Events](https://mlsanity.com/paper/1611.05125/) (2016)
- [Neural Kinematic Networks for Unsupervised Motion Retargetting](https://mlsanity.com/paper/1804.05653/) (2018)
- [PoseGPT: Quantization-based 3D Human Motion Generation and Forecasting](https://mlsanity.com/paper/2210.10542/) (2022)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [MotionFix: Text-Driven 3D Human Motion Editing](https://mlsanity.com/paper/2408.00712/) (2024)
- [MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding](https://mlsanity.com/paper/2410.21747/) (2024)
- [MotionEditor: Editing Video Motion via Content-Aware Diffusion](https://mlsanity.com/paper/2311.18830/) (2023)
- [GENMO: A GENeralist Model for Human MOtion](https://mlsanity.com/paper/2505.01425/) (2025)
- [PoseFix: Correcting 3D Human Poses with Natural Language](https://mlsanity.com/paper/2309.08480/) (2023)
- [Iterative Motion Editing with Natural Language](https://mlsanity.com/paper/2312.11538/) (2023)
- [TransMoMo: Invariance-Driven Unsupervised Video Motion Retargeting](https://mlsanity.com/paper/2003.14401/) (2020)
- [MotionFollower: Editing Video Motion via Lightweight Score-Guided Diffusion](https://mlsanity.com/paper/2405.20325/) (2024)

## Built on by (most cited first, 1 of 1)

- [Ego-Exo4D Human Meshes Dataset: 4D Human Motion Reconstruction for Ego-Exo Captures](https://mlsanity.com/paper/2609.30187/) (2026)

## Abstract (arXiv)

Visual feedback is critical for motor skill acquisition in sports and rehabilitation, and psychological studies show that observing near-perfect versions of one's own performance accelerates learning more effectively than watching expert demonstrations alone. We propose to enable such personalized feedback by automatically editing a person's motion to reflect higher skill. Existing motion editing approaches are poorly suited for this setting because they assume paired input-output data -- rare and expensive to curate for skill-driven tasks -- and explicit edit guidance at inference. We introduce ExpertEdit, a framework for skill-driven motion editing trained exclusively on unpaired expert video demonstrations. ExpertEdit learns an expert motion prior with a masked language modeling objective that infills masked motion spans with expert-level refinements. At inference, novice motion is masked at skill-critical moments and projected into the learned expert manifold, producing localized skill improvements without paired supervision or manual edit guidance. Across eight diverse techniques and three sports from Ego-Exo4D and Karate Kyokushin, ExpertEdit outperforms state-of-the-art supervised motion editing methods on multiple metrics of motion realism and expert quality. Project page: https://vision.cs.utexas.edu/projects/expert_edit/ .
