# FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis

arXiv: https://arxiv.org/abs/2604.10199 · HTML: https://mlsanity.com/paper/2604.10199/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 57 references that are in the map.
- First posted on arXiv 11 Apr 2026.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [TLControl: Trajectory and Language Control for Human Motion Synthesis](https://mlsanity.com/paper/2311.17135/) (2023)
- [MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations](https://mlsanity.com/paper/2310.10198/) (2023)
- [TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis](https://mlsanity.com/paper/2307.15042/) (2023)
- [PDP: Physics-Based Character Animation via Diffusion Policy](https://mlsanity.com/paper/2406.00960/) (2024)
- [Unimotion: Unifying 3D Human Motion Synthesis and Understanding](https://mlsanity.com/paper/2409.15904/) (2024)
- [PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers](https://mlsanity.com/paper/2505.04002/) (2025)
- [GUESS:GradUally Enriching SyntheSis for Text-Driven Human Motion Generation](https://mlsanity.com/paper/2401.02142/) (2024)
- [Morph: A Motion-free Physics Optimization Framework for Human Motion Generation](https://mlsanity.com/paper/2411.14951/) (2024)
- [Physics-Based Motion Imitation with Adversarial Differential Discriminators](https://mlsanity.com/paper/2505.04961/) (2025)
- [MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformer](https://mlsanity.com/paper/2504.08959/) (2025)
- [A Two-part Transformer Network for Controllable Motion Synthesis](https://mlsanity.com/paper/2304.12571/) (2023)
- [FlexMotion: Lightweight, Physics-Aware, and Controllable Human Motion Generation](https://mlsanity.com/paper/2501.16778/) (2025)
- [LS-GAN: Human Motion Synthesis with Latent-space GANs](https://mlsanity.com/paper/2501.01449/) (2024)
- [Discovering Fatigued Movements for Virtual Character Animation](https://mlsanity.com/paper/2310.08583/) (2023)
- [Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesis](https://mlsanity.com/paper/2502.19056/) (2025)
- [Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation](https://mlsanity.com/paper/2503.06151/) (2025)

## Abstract (arXiv)

Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic designs, as well as for producing physically-plausible 3D animation sequences. While the former has a prominent position in state-of-the-art literature, fatigue-driven motion generation is still an underexplored area. In this study, we present FatigueFusion, a deep-learning architecture for the fusion of fatigue features within a latent representation space, enabling the creation of a variation of novel fatigued movements, intermediate fatigued states, and progressively fatigued motions. Unlike existing approaches that focus on imitating the effects of fatigue accumulation in motion patterns, our framework incorporates algorithmic and data-driven modules to impose subject-specific temporal and spatial fatigue features on nonfatigued motions, while leveraging PINN-based techniques to simulate fatigue intensity. Since all motion modulation tasks are taking place in latent space, FatigueFusion offers an end-to-end architecture that operates directly on non-fatigued joint angle sequences and control parameters, allowing seamless integration into any motion synthesis pipeline, without relying on fatigue input data. Overall, our framework can be employed for various fatigue-driven synthesis tasks, such as fatigue profile transfer and fusion, while it also provides a solution for accurate rendering of the human fatigue state in both animation and simulation pipelines.
