# Efficient Personalization of Generative User Interfaces

arXiv: https://arxiv.org/abs/2604.09876 · HTML: https://mlsanity.com/paper/2604.09876/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 57 of its 115 references that are in the map.
- First posted on arXiv 10 Apr 2026.

## Builds on (most cited first, 30 of 57)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [LaMP: When Large Language Models Meet Personalization](https://mlsanity.com/paper/2304.11406/) (2023)
- [Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning](https://mlsanity.com/paper/2408.10075/) (2024)
- [VBPR: Visual Bayesian Personalized Ranking from Implicit Feedback](https://mlsanity.com/paper/1510.01784/) (2015)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Personalized Language Modeling from Personalized Human Feedback](https://mlsanity.com/paper/2402.05133/) (2024)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [VERISCORE: Evaluating the factuality of verifiable claims in long-form text generation](https://mlsanity.com/paper/2406.19276/) (2024)
- [Can LLM be a Personalized Judge?](https://mlsanity.com/paper/2406.11657/) (2024)
- [AutoPresent: Designing Structured Visuals from Scratch](https://mlsanity.com/paper/2501.00912/) (2025)
- [PosterLayout: A New Benchmark and Approach for Content-aware Visual-Textual Presentation Layout](https://mlsanity.com/paper/2303.15937/) (2023)
- [RMB: Comprehensively Benchmarking Reward Models in LLM Alignment](https://mlsanity.com/paper/2410.09893/) (2024)
- [Personalized Image Aesthetics Assessment with Rich Attributes](https://mlsanity.com/paper/2203.16754/) (2022)
- [WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics](https://mlsanity.com/paper/2301.13280/) (2023)
- [VINS: Visual Search for Mobile User Interface Design](https://mlsanity.com/paper/2102.05216/) (2021)
- [Scalable Ranked Preference Optimization for Text-to-Image Generation](https://mlsanity.com/paper/2410.18013/) (2024)
- [From 1,000,000 Users to Every User: Scaling Up Personalized Preference for User-level Alignment](https://mlsanity.com/paper/2503.15463/) (2025)
- [User Embedding Model for Personalized Language Prompting](https://mlsanity.com/paper/2401.04858/) (2024)
- [UICoder: Finetuning Large Language Models to Generate User Interface Code through Automated Feedback](https://mlsanity.com/paper/2406.07739/) (2024)
- [Generative and Malleable User Interfaces with Generative and Evolving Task-Driven Data Model](https://mlsanity.com/paper/2503.04084/) (2025)
- [Transparent and Scrutable Recommendations Using Natural Language User Profiles](https://mlsanity.com/paper/2402.05810/) (2024)
- [Generating Automatic Feedback on UI Mockups with Large Language Models](https://mlsanity.com/paper/2403.13139/) (2024)
- [UICrit: Enhancing Automated Design Evaluation with a UICritique Dataset](https://mlsanity.com/paper/2407.08850/) (2024)
- [Morae: Proactively Pausing UI Agents for User Choices](https://mlsanity.com/paper/2508.21456/) (2025)
- [Ordered Preference Elicitation Strategies for Supporting Multi-Objective Decision Making](https://mlsanity.com/paper/1802.07606/) (2018)

## Abstract (arXiv)

Generative user interfaces (GenUIs) create new opportunities to adapt interfaces to individual users on demand. Yet personalization is difficult because it is not possible to provide settings for screens that have not yet been generated, making it necessary to learn preferences from users' feedback on generated interfaces. Such feedback is sparse, subjective, and often difficult to articulate. We study this problem through a new dataset in which 20 participants each judge the same 600 pairs of GenUIs. Their judgments differ substantially (Krippendorff's alpha = 0.25), and written rationales show that even when participants consider similar UI properties, such as color tone or hierarchy, they often make different choices and prioritize them differently. We develop a sample-efficient personalization method that uses a few pairwise judgments to weight prior users' preferences rather than relying on a fixed rubric of UI attributes. Our method outperforms a pretrained UI evaluator and a larger multimodal model offline. In an online study with 12 new users, participants preferred interfaces personalized by our method over all baselines, including shared guidelines and users' own written preferences.
