# Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2604.09045 · HTML: https://mlsanity.com/paper/2604.09045/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 47 references that are in the map.
- First posted on arXiv 10 Apr 2026.

## Builds on (most cited first, 30 of 41)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [Bridging the Gap to Real-World Object-Centric Learning](https://mlsanity.com/paper/2209.14860/) (2022)
- [GaussianPro: 3D Gaussian Splatting with Progressive Propagation](https://mlsanity.com/paper/2402.14650/) (2024)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [GARField: Group Anything with Radiance Fields](https://mlsanity.com/paper/2401.09419/) (2024)
- [ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation](https://mlsanity.com/paper/2403.08321/) (2024)
- [Unsupervised Discovery of Object Radiance Fields](https://mlsanity.com/paper/2107.07905/) (2021)
- [Decomposing 3D Scenes into Objects via Unsupervised Volume Segmentation](https://mlsanity.com/paper/2104.01148/) (2021)
- [Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities](https://mlsanity.com/paper/2306.04829/) (2023)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [Segment Anything in 3D with Radiance Fields](https://mlsanity.com/paper/2304.12308/) (2023)

## Built on by (most cited first, 1 of 1)

- [Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views](https://mlsanity.com/paper/2606.29513/) (2026)

## Abstract (arXiv)

Recent works on 3D scene understanding leverage 2D masks from visual foundation models (VFMs) to supervise radiance fields, enabling instance-level 3D segmentation. However, the supervision signals from foundation models are not fundamentally object-centric and often require additional mask pre/post-processing or specialized training and loss design to resolve mask identity conflicts across views. The learned identity of the 3D scene is scene-dependent, limiting generalizability across scenes. Therefore, we propose a dataset-level, object-centric supervision scheme to learn object representations in 3D Gaussian Splatting (3DGS). Building on a pre-trained slot attention-based Global Object Centric Learning (GOCL) module, we learn a scene-agnostic object codebook that provides consistent, identity-anchored representations across views and scenes. By coupling the codebook with the module's unsupervised object masks, we can directly supervise the identity features of 3D Gaussians without additional mask pre-/post-processing or explicit multi-view alignment. The learned scene-agnostic codebook enables object supervision and identification without per-scene fine-tuning or retraining. Our method thus introduces unsupervised object-centric learning (OCL) into 3DGS, yielding more structured representations and better generalization for downstream tasks such as robotic interaction, scene understanding, and cross-scene generalization.
