# Advantage-Guided Diffusion for Model-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2604.09035 · HTML: https://mlsanity.com/paper/2604.09035/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 41 of its 48 references that are in the map.
- First posted on arXiv 10 Apr 2026.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Model-Ensemble Trust-Region Policy Optimization](https://mlsanity.com/paper/1802.10592/) (2018)
- [Benchmarking Model-Based Reinforcement Learning](https://mlsanity.com/paper/1907.02057/) (2019)
- [AdaptDiffuser: Diffusion Models as Adaptive Self-evolving Planners](https://mlsanity.com/paper/2302.01877/) (2023)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [MADiff: Offline Multi-agent Learning with Diffusion Models](https://mlsanity.com/paper/2305.17330/) (2023)
- [Efficient Online Reinforcement Learning for Diffusion Policy](https://mlsanity.com/paper/2502.00361/) (2025)
- [Safe Offline Reinforcement Learning with Feasibility-Guided Diffusion Model](https://mlsanity.com/paper/2401.10700/) (2024)

## Built on by (most cited first, 1 of 1)

- [Reinforcement Learning via Advantage Guidance](https://mlsanity.com/paper/2610.19783/) (2026)

## Abstract (arXiv)

Model-based reinforcement learning (MBRL) with autoregressive world models suffers from compounding errors, whereas diffusion world models mitigate this by generating trajectory segments jointly. However, existing diffusion guides are either policy-only, discarding value information, or reward-based, which becomes myopic when the diffusion horizon is short. We introduce Advantage-Guided Diffusion for MBRL (AGD-MBRL), which steers the reverse diffusion process using the agent's advantage estimates so that sampling concentrates on trajectories expected to yield higher long-term return beyond the generated window. We develop two guides: (i) Sigmoid Advantage Guidance (SAG) and (ii) Exponential Advantage Guidance (EAG). We prove that a diffusion model guided through SAG or EAG allows us to perform reweighted sampling of trajectories with weights increasing in state-action advantage-implying policy improvement under standard assumptions. Additionally, we show that the trajectories generated from AGD-MBRL follow an improved policy (that is, with higher value) compared to an unguided diffusion model. AGD integrates seamlessly with PolyGRAD-style architectures by guiding the state components while leaving action generation policy-conditioned, and requires no change to the diffusion training objective. On MuJoCo control tasks (HalfCheetah, Hopper, Walker2D and Reacher), AGD-MBRL improves sample efficiency and final return over PolyGRAD, an online Diffuser-style reward guide, and model-free baselines (PPO/TRPO), in some cases by a margin of 2x. These results show that advantage-aware guidance is a simple, effective remedy for short-horizon myopia in diffusion-model MBRL.
