# Structural Evaluation Metrics for SVG Generation via Leave-One-Out Analysis

arXiv: https://arxiv.org/abs/2604.08809 · HTML: https://mlsanity.com/paper/2604.08809/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 32 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Understanding Black-box Predictions via Influence Functions](https://mlsanity.com/paper/1703.04730/) (2017)
- [Solving math word problems with process- and outcome-based feedback](https://mlsanity.com/paper/2211.14275/) (2022)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [StarVector: Generating Scalable Vector Graphics Code from Images and Text](https://mlsanity.com/paper/2312.11556/) (2023)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Rendering-Aware Reinforcement Learning for Vector Graphics Generation](https://mlsanity.com/paper/2505.20793/) (2025)
- [Text-to-Vector Generation with Neural Path Representation](https://mlsanity.com/paper/2405.10317/) (2024)
- [NeuralSVG: An Implicit Representation for Text-to-Vector Generation](https://mlsanity.com/paper/2501.03992/) (2025)
- [SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generation](https://mlsanity.com/paper/2506.03139/) (2025)
- [SVGen: Interpretable Vector Graphics Generation with Large Language Models](https://mlsanity.com/paper/2508.09168/) (2025)
- [Graphic-Design-Bench: A Comprehensive Benchmark for Evaluating AI on Graphic Design Tasks](https://mlsanity.com/paper/2604.04192/) (2026)
- [LICA: Layered Image Composition Annotations for Graphic Design Research](https://mlsanity.com/paper/2603.16098/) (2026)
- [Reliable Reasoning in SVG-LLMs via Multi-Task Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2603.16189/) (2026)

## Built on by (most cited first, 1 of 1)

- [GeoSVG-RL: Geometry-Aware Reinforcement Learning for Layout-Constrained Text-to-SVG Diagram Generation](https://mlsanity.com/paper/2605.25447/) (2026)

## Abstract (arXiv)

SVG generation is typically evaluated by comparing rendered outputs to reference images, which captures visual similarity but not the structural properties that make SVG editable, decomposable, and reusable. Inspired by the classical jackknife, we introduce element-level leave-one-out (LOO) analysis. The procedure renders the SVG with and without each element, which yields element-level signals for quality assessment and structural analysis. From this single mechanism, we derive (i) per-element quality scores that enable zero-shot artifact detection; (ii) element-concept attribution via LOO footprints crossed with VLM-grounded concept heatmaps; and (iii) four structural metrics: purity, coverage, compactness, and locality, which quantify SVG modularity from complementary angles. These metrics extend SVG evaluation from image similarity to code structure, enabling element-level diagnosis and comparison of how visual concepts are represented, partitioned, and organized within SVG code. Their practical relevance is validated on over 19,000 edits (5 types) across 5 generation systems and 3 complexity tiers.
