# Artifacts as Memory Beyond the Agent Boundary

arXiv: https://arxiv.org/abs/2604.08756 · HTML: https://mlsanity.com/paper/2604.08756/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 71 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Builds on (most cited first, 17 of 17)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Model-Free Episodic Control](https://mlsanity.com/paper/1606.04460/) (2016)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent States](https://mlsanity.com/paper/2102.05261/) (2021)
- [Episodic Memory Deep Q-Networks](https://mlsanity.com/paper/1805.07603/) (2018)
- [Settling the Reward Hypothesis](https://mlsanity.com/paper/2212.10420/) (2022)
- [Generalizable Episodic Memory for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.06469/) (2021)
- [The Quest for a Common Model of the Intelligent Decision Maker](https://mlsanity.com/paper/2202.13252/) (2022)
- [Memory Augmented Control Networks](https://mlsanity.com/paper/1709.05706/) (2017)
- [Observational Learning by Reinforcement Learning](https://mlsanity.com/paper/1706.06617/) (2017)
- [The act of remembering: a study in partially observable reinforcement learning](https://mlsanity.com/paper/2010.01753/) (2020)
- [On the Convergence of Bounded Agents](https://mlsanity.com/paper/2307.11044/) (2023)
- [Memory Allocation in Resource-Constrained Reinforcement Learning](https://mlsanity.com/paper/2506.17263/) (2025)

## Abstract (arXiv)

The situated view of cognition holds that intelligent behavior depends not only on internal memory, but on an agent's active use of environmental resources. Here, we begin formalizing this intuition within Reinforcement Learning (RL). We introduce a mathematical framing for how the environment can functionally serve as an agent's memory, and prove that certain observations, which we call artifacts, can reduce the information needed to represent history. We corroborate our theory with experiments showing that when agents observe spatial paths, the amount of memory required to learn a performant policy is reduced. Interestingly, this effect arises unintentionally, and implicitly through the agent's sensory stream. We discuss the implications of our findings, and show they satisfy qualitative properties previously used to ground accounts of external memory. Moving forward, we anticipate further work on this subject could reveal principled ways to exploit the environment as a substitute for explicit internal memory.
