# Communicate-Predict-Act: Evaluating Social Intelligence of Agents

arXiv: https://arxiv.org/abs/2604.08727 · HTML: https://mlsanity.com/paper/2604.08727/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 6 of its 37 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 6 of 6)

- [Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents](https://mlsanity.com/paper/2404.16698/) (2024)
- [Deception Abilities Emerged in Large Language Models](https://mlsanity.com/paper/2307.16513/) (2023)
- [Measuring and Benchmarking Large Language Models' Capabilities to Generate Persuasive Language](https://mlsanity.com/paper/2406.17753/) (2024)
- [Are LLMs Effective Negotiators? Systematic Evaluation of the Multifaceted Capabilities of LLMs in Negotiation Dialogues](https://mlsanity.com/paper/2402.13550/) (2024)
- [Steering Language Models with Game-Theoretic Solvers](https://mlsanity.com/paper/2402.01704/) (2024)
- [Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia](https://mlsanity.com/paper/2512.03318/) (2025)

## Abstract (arXiv)

As large language model (LLM) agents become more prevalent in real world social settings, social intelligence will play an increasingly critical role. But social intelligence is still a poorly defined construct, for humans and artificial agents. We introduce a multiplayer arena of mixed cooperative and competitive social games to study LLM social intelligence. The controllability of LLM based agents enables systematic evaluation, which also supports broader inferences about social intelligence per se. We evaluated eight diverse LLMs (24B to 1T parameters) using a Communicate Predict Act (COMPACT) interaction protocol and fine grained probing of social dynamics. Elo style ratings reveal consistent performance differences across models, but this scalar measure provides only a partial characterization of social intelligence. To address this limitation, we analyze gameplay traces to extract sociocognitive metrics capturing action prediction, communicative influence, strategic reasoning, and tradeoffs under conflicting interests. These sociocognitive metrics exhibit strong intramodel consistency and they reliably predict pairwise agent advantage in game outcomes (AUC ROC = 0.82). Feature importance analysis indicates that surprisingly, influence, transparency, and adaptability are more predictive of success than Theory of Mind inference or deep planning. Together, our results advance a testable, multidimensional conception of social intelligence and provide empirical insights into the capacities that underpin it.
