# Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Bandits

arXiv: https://arxiv.org/abs/2604.08643 · HTML: https://mlsanity.com/paper/2604.08643/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 30 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Builds on (most cited first, 10 of 10)

- [A Unified Approach to Interpreting Model Predictions](https://mlsanity.com/paper/1705.07874/) (2017)
- [Data Shapley: Equitable Valuation of Data for Machine Learning](https://mlsanity.com/paper/1904.02868/) (2019)
- [Modeling Content Creator Incentives on Algorithm-Curated Platforms](https://mlsanity.com/paper/2206.13102/) (2022)
- [How Bad is Top-K Recommendation under Competing Content Creators?](https://mlsanity.com/paper/2302.01971/) (2023)
- [Provably Accurate Shapley Value Estimation via Leverage Score Sampling](https://mlsanity.com/paper/2410.01917/) (2024)
- [Fair Exploration via Axiomatic Bargaining](https://mlsanity.com/paper/2106.02553/) (2021)
- [The Externalities of Exploration and How Data Diversity Helps Exploitation](https://mlsanity.com/paper/1806.00543/) (2018)
- [Pearl: A Production-ready Reinforcement Learning Agent](https://mlsanity.com/paper/2312.03814/) (2023)
- [Online Learning in a Creator Economy](https://mlsanity.com/paper/2305.11381/) (2023)
- [QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed Bandits](https://mlsanity.com/paper/2410.23867/) (2024)

## Built on by (most cited first, 2 of 2)

- [Collaborating in Multi-Armed Bandits with Strategic Agents](https://mlsanity.com/paper/2605.13145/) (2026)
- [Discrepancy-Rounded Fair Bandits with Static and Time-Varying Exposure Floors](https://mlsanity.com/paper/2607.22935/) (2026)

## Abstract (arXiv)

User interactions in online recommendation platforms create interdependencies among content creators: feedback on one creator's content influences the system's learning and, in turn, the exposure of other creators' contents. To analyze incentives in such settings, we model collaboration as a multi-agent stochastic linear bandit problem with a transferable utility (TU) cooperative game formulation, where a coalition's value equals the negative sum of its members' cumulative regrets. We show that, for identical (homogenous) agents with fixed action sets, the induced TU game is convex under mild algorithmic conditions, implying a non-empty core that contains the Shapley value and ensures both stability and fairness. For heterogeneous agents, the game still admits a non-empty core, though convexity and Shapley value core-membership are no longer guaranteed. To address this, we propose a simple regret-based payout rule that satisfies three out of the four Shapley axioms and also lies in the core. Experiments on MovieLens-100k dataset illustrate when the empirical payout aligns with -- and diverges from -- the Shapley fairness across different settings and algorithms.
