# PriPG-RL: Privileged Planner-Guided Reinforcement Learning for Partially Observable Systems with Anytime-Feasible MPC

arXiv: https://arxiv.org/abs/2604.08036 · HTML: https://mlsanity.com/paper/2604.08036/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 36 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Plan Online, Learn Offline: Efficient Learning and Exploration via Model-Based Control](https://mlsanity.com/paper/1811.01848/) (2018)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [Partially Observable Markov Decision Processes in Robotics: A Survey](https://mlsanity.com/paper/2209.10342/) (2022)
- [RSL-RL: A Learning Library for Robotics Research](https://mlsanity.com/paper/2509.10771/) (2025)
- [Reinforcement Learning in Switching Non-Stationary Markov Decision Processes: Algorithms and Convergence Analysis](https://mlsanity.com/paper/2503.18607/) (2025)
- [Practical Considerations for Implementing Robust-to-Early Termination Model Predictive Control](https://mlsanity.com/paper/2501.13270/) (2025)
- [REAP-T: A MATLAB Toolbox for Implementing Robust-to-Early Termination Model Predictive Control](https://mlsanity.com/paper/2507.00863/) (2025)

## Abstract (arXiv)

This paper addresses the problem of training a reinforcement learning (RL) policy under partial observability by exploiting a privileged, anytime-feasible planner agent available exclusively during training. We formalize this as a Partially Observable Markov Decision Process (POMDP) in which a planner agent with access to an approximate dynamical model and privileged state information guides a learning agent that observes only a lossy projection of the true state. To realize this framework, we introduce an anytime-feasible Model Predictive Control (MPC) algorithm that serves as the planner agent. For the learning agent, we propose Planner-to-Policy Soft Actor-Critic (P2P-SAC), a method that distills the planner agent's privileged knowledge to mitigate partial observability and thereby improve both sample efficiency and final policy performance. We support this framework with rigorous theoretical analysis. Finally, we validate our approach in simulation using NVIDIA Isaac Lab and successfully deploy it on a real-world Unitree Go2 quadruped navigating complex, obstacle-rich environments.
