# How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace

arXiv: https://arxiv.org/abs/2604.07973 · HTML: https://mlsanity.com/paper/2604.07973/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 43 of its 76 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 43)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Tools](https://mlsanity.com/paper/2406.12793/) (2024)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [Large Language Models as Commonsense Knowledge for Large-Scale Task Planning](https://mlsanity.com/paper/2305.14078/) (2023)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning](https://mlsanity.com/paper/2503.15558/) (2025)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [AerialVLN: Vision-and-Language Navigation for UAVs](https://mlsanity.com/paper/2308.06735/) (2023)
- [L3MVN: Leveraging Large Language Models for Visual Target Navigation](https://mlsanity.com/paper/2304.05501/) (2023)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Towards Realistic UAV Vision-Language Navigation: Platform, Benchmark, and Methodology](https://mlsanity.com/paper/2410.07087/) (2024)
- [VELMA: Verbalization Embodiment of LLM Agents for Vision and Language Navigation in Street View](https://mlsanity.com/paper/2307.06082/) (2023)
- [Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method](https://mlsanity.com/paper/2412.09082/) (2024)
- [UniGoal: Towards Universal Zero-shot Goal-oriented Navigation](https://mlsanity.com/paper/2503.10630/) (2025)
- [CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2211.16649/) (2022)
- [SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environments](https://mlsanity.com/paper/2309.04077/) (2023)
- [Aerial Vision-and-Dialog Navigation](https://mlsanity.com/paper/2205.12219/) (2022)
- [EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment](https://mlsanity.com/paper/2410.09604/) (2024)
- [How to Enable LLM with 3D Capacity? A Survey of Spatial Reasoning in LLM](https://mlsanity.com/paper/2504.05786/) (2025)
- [Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space](https://mlsanity.com/paper/2503.11094/) (2025)
- [Urban Generative Intelligence (UGI): A Foundational Platform for Agents in Embodied City Environment](https://mlsanity.com/paper/2312.11813/) (2023)
- [Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning](https://mlsanity.com/paper/2504.12680/) (2025)

## Abstract (arXiv)

Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
