# Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation

arXiv: https://arxiv.org/abs/2604.07945 · HTML: https://mlsanity.com/paper/2604.07945/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 26 of its 31 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [How Attentive are Graph Attention Networks?](https://mlsanity.com/paper/2105.14491/) (2021)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [Socially Aware Motion Planning with Deep Reinforcement Learning](https://mlsanity.com/paper/1703.08862/) (2017)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [Imitation Bootstrapped Reinforcement Learning](https://mlsanity.com/paper/2311.02198/) (2023)
- [Intention Aware Robot Crowd Navigation with Attention-Based Interaction Graph](https://mlsanity.com/paper/2203.01821/) (2022)
- [Relational Graph Learning for Crowd Navigation](https://mlsanity.com/paper/1909.13165/) (2019)
- [Robot Navigation in Crowds by Graph Convolutional Networks with Attention Learned from Human Gaze](https://mlsanity.com/paper/1909.10400/) (2019)
- [Is High Variance Unavoidable in RL? A Case Study in Continuous Control](https://mlsanity.com/paper/2110.11222/) (2021)
- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [Return-based Scaling: Yet Another Normalisation Trick for Deep RL](https://mlsanity.com/paper/2105.05347/) (2021)
- [Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots](https://mlsanity.com/paper/2203.12759/) (2022)
- [Continuously Improving Mobile Manipulation with Autonomous Real-World RL](https://mlsanity.com/paper/2409.20568/) (2024)
- [DR-SPAAM: A Spatial-Attention and Auto-regressive Model for Person Detection in 2D Range Data](https://mlsanity.com/paper/2004.14079/) (2020)
- [Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers](https://mlsanity.com/paper/2411.15370/) (2024)
- [Real-Time Reinforcement Learning for Vision-Based Robotics Utilizing Local and Remote Computers](https://mlsanity.com/paper/2210.02317/) (2022)
- [Reinforcement Learning via Implicit Imitation Guidance](https://mlsanity.com/paper/2506.07505/) (2025)
- [Residual Q-Learning: Offline and Online Policy Customization without Value](https://mlsanity.com/paper/2306.09526/) (2023)
- [FROG: A new people detection dataset for knee-high 2D range finders](https://mlsanity.com/paper/2306.08531/) (2023)
- [Socially aware navigation for mobile robots: a survey on deep reinforcement learning approaches](https://mlsanity.com/paper/2512.00049/) (2025)

## Built on by (most cited first, 1 of 1)

- [Performance-Preserving Online Adaptation in Social Navigation via Diffusion Steering](https://mlsanity.com/paper/2609.24317/) (2026)

## Abstract (arXiv)

As the demand for mobile robots continues to increase, social navigation has emerged as a critical task, driving active research into deep reinforcement learning (RL) approaches. However, because pedestrian dynamics and social conventions vary widely across different regions, simulations cannot easily encompass all possible real-world scenarios. Real-world RL, in which agents learn while operating directly in physical environments, presents a promising solution to this issue. Nevertheless, this approach faces significant challenges, particularly regarding constrained computational resources on edge devices and learning efficiency. In this study, we propose incremental residual RL (IRRL). This method integrates incremental learning, which is a lightweight process that operates without a replay buffer or batch updates, with residual RL, which enhances learning efficiency by training only on the residuals relative to a base policy. Through the simulation experiments, we demonstrated that, despite lacking a replay buffer, IRRL achieved performance comparable to those of conventional replay buffer-based methods and outperformed existing incremental learning approaches. Furthermore, the real-world experiments confirmed that IRRL can enable robots to effectively adapt to previously unseen environments through the real-world learning.
