# CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V

arXiv: https://arxiv.org/abs/2604.07733 · HTML: https://mlsanity.com/paper/2604.07733/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 41 of its 54 references that are in the map.
- First posted on arXiv 9 Apr 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 41)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [XGBoost: A Scalable Tree Boosting System](https://mlsanity.com/paper/1603.02754/) (2016)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Dynabench: Rethinking Benchmarking in NLP](https://mlsanity.com/paper/2104.14337/) (2021)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [Survey on Evaluation of LLM-based Agents](https://mlsanity.com/paper/2503.16416/) (2025)
- [MultiAgentBench: Evaluating the Collaboration and Competition of LLM agents](https://mlsanity.com/paper/2503.01935/) (2025)
- [Evaluation and Benchmarking of LLM Agents: A Survey](https://mlsanity.com/paper/2507.21504/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Investigating Data Contamination in Modern Benchmarks for Large Language Models](https://mlsanity.com/paper/2311.09783/) (2023)
- [When Benchmarks are Targets: Revealing the Sensitivity of Large Language Model Leaderboards](https://mlsanity.com/paper/2402.01781/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Vending-Bench: A Benchmark for Long-Term Coherence of Autonomous Agents](https://mlsanity.com/paper/2502.15840/) (2025)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [Escalation Risks from Language Models in Military and Diplomatic Decision-Making](https://mlsanity.com/paper/2401.03408/) (2024)
- [WorkBench: a Benchmark Dataset for Agents in a Realistic Workplace Setting](https://mlsanity.com/paper/2405.00823/) (2024)
- [An Open Source Data Contamination Report for Large Language Models](https://mlsanity.com/paper/2310.17589/) (2023)
- [DeepPlanning: Benchmarking Long-Horizon Agentic Planning with Verifiable Constraints](https://mlsanity.com/paper/2601.18137/) (2026)
- [CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents](https://mlsanity.com/paper/2401.10568/) (2024)
- [LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments](https://mlsanity.com/paper/2402.16499/) (2024)
- [When AI Benchmarks Plateau: A Systematic Study of Benchmark Saturation](https://mlsanity.com/paper/2602.16763/) (2026)
- [AgentQuest: A Modular Benchmark Framework to Measure Progress and Improve LLM Agents](https://mlsanity.com/paper/2404.06411/) (2024)
- [Nuclear Deployed: Analyzing Catastrophic Risks in Decision-making of Autonomous LLM Agents](https://mlsanity.com/paper/2502.11355/) (2025)

## Built on by (most cited first, 2 of 2)

- [To Nuke or Not to Nuke: LLMs' (Missing) Ethical Reasoning and Actions in a High-Stakes Decision-Making Simulation](https://mlsanity.com/paper/2606.08310/) (2026)
- [Symbolic Reasoning Frameworks Trigger Memory-Mediated Ecosystem Dynamics in Multi-Agent LLM Systems](https://mlsanity.com/paper/2606.07552/) (2026)

## Abstract (arXiv)

Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provide all three, and fewer still offer evaluation signals rich enough for long-horizon, multi-agent play. We introduce CivBench, a benchmark for LLM strategists (a model under an agentic setup) in multiplayer Civilization V. Because terminal win/loss is too sparse a signal in games spanning hundreds of turns and multiple opponents, CivBench trains estimators of a state-value function, the probability that a player eventually wins given the game state. cross 307 games with 7 LLMs and multiple CivBench agent conditions, we demonstrate CivBench's potential to estimate strategic capabilities in Civilization V as an unsaturated benchmark, reveal model-specific effects of agentic setup, and outline distinct strategic profiles not visible through outcome-only evaluation.
