# PRIME: Training Free Proactive Reasoning via Iterative Memory Evolution for User-Centric Agent

arXiv: https://arxiv.org/abs/2604.07645 · HTML: https://mlsanity.com/paper/2604.07645/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 25 of its 33 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 25 of 25)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Understanding R1-Zero-Like Training: A Critical Perspective](https://mlsanity.com/paper/2503.20783/) (2025)
- [Qwen2.5-Coder Technical Report](https://mlsanity.com/paper/2409.12186/) (2024)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [ToolRL: Reward is All Tool Learning Needs](https://mlsanity.com/paper/2504.13958/) (2025)
- [MemAgent: Reshaping Long-Context LLM with Multi-Conv RL-based Memory Agent](https://mlsanity.com/paper/2507.02259/) (2025)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Reinforcement Learning for Long-Horizon Interactive LLM Agents](https://mlsanity.com/paper/2502.01600/) (2025)
- [Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance](https://mlsanity.com/paper/2410.12361/) (2024)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [RLVMR: Reinforcement Learning with Verifiable Meta-Reasoning Rewards for Robust Long-Horizon Agents](https://mlsanity.com/paper/2507.22844/) (2025)
- [Training Proactive and Personalized LLM Agents](https://mlsanity.com/paper/2511.02208/) (2025)
- [UserRL: Training Interactive User-Centric Agent via Reinforcement Learning](https://mlsanity.com/paper/2509.19736/) (2025)
- [Turn-PPO: Turn-Level Advantage Estimation with PPO for Improved Multi-Turn RL in Agentic LLMs](https://mlsanity.com/paper/2512.17008/) (2025)

## Built on by (most cited first, 3 of 3)

- [WeClawArena: An Auditable Sandbox and Benchmark for Cross-User Agents Collaboration and Security in Human-Centered Agent Networks](https://mlsanity.com/paper/2608.03499/) (2026)
- [FORGE: Form-Optimal Routing of Grounded Evidence for Frozen LLM Agents](https://mlsanity.com/paper/2609.34358/) (2026)
- [CLEAT: Learning Value-Guided Clarification for Interactive Agents](https://mlsanity.com/paper/2610.12655/) (2026)

## Abstract (arXiv)

The development of autonomous tool-use agents for complex, long-horizon tasks in collaboration with human users has become the frontier of agentic research. During multi-turn Human-AI interactions, the dynamic and uncertain nature of user demands poses a significant challenge; agents must not only invoke tools but also iteratively refine their understanding of user intent through effective communication. While recent advances in reinforcement learning offer a path to more capable tool-use agents, existing approaches require expensive training costs and struggle with turn-level credit assignment across extended interaction horizons. To this end, we introduce PRIME (Proactive Reasoning via Iterative Memory Evolution), a gradient-free learning framework that enables continuous agent evolvement through explicit experience accumulation rather than expensive parameter optimization. PRIME distills multi-turn interaction trajectories into structured, human-readable experiences organized across three semantic zones: successful strategies, failure patterns, and user preferences. These experiences evolve through meta-level operations and guide future agent behavior via retrieval-augmented generation. Our experiments across several diverse user-centric environments demonstrate that PRIME achieves competitive performance with gradient-based methods while offering cost-efficiency and interpretability. Together, PRIME presents a practical paradigm for building proactive, collaborative agents that learn from Human-AI interaction without the computational burden of gradient-based training.
