# PhyEdit: Towards Real-World Object Manipulation via Physically-Grounded Image Editing

arXiv: https://arxiv.org/abs/2604.07230 · HTML: https://mlsanity.com/paper/2604.07230/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 41 of its 48 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 30 of 41)

- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [GOT-10k: A Large High-Diversity Benchmark for Generic Object Tracking in the Wild](https://mlsanity.com/paper/1810.11981/) (2018)
- [Distance-IoU Loss: Faster and Better Learning for Bounding Box Regression](https://mlsanity.com/paper/1911.08287/) (2019)
- [TrackingNet: A Large-Scale Dataset and Benchmark for Object Tracking in the Wild](https://mlsanity.com/paper/1803.10794/) (2018)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [π3: Permutation-Equivariant Visual Geometry Learning](https://mlsanity.com/paper/2507.13347/) (2025)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Models](https://mlsanity.com/paper/2310.10639/) (2023)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling](https://mlsanity.com/paper/2207.02595/) (2022)
- [Objectron: A Large Scale Dataset of Object-Centric Videos in the Wild with Pose Annotations](https://mlsanity.com/paper/2012.09988/) (2020)
- [Teaching Large Language Models to Regress Accurate Image Quality Scores using Score Distribution](https://mlsanity.com/paper/2501.11561/) (2025)
- [LaSOT: A High-quality Large-scale Single Object Tracking Benchmark](https://mlsanity.com/paper/2009.03465/) (2020)
- [Vid2World: Crafting Video Diffusion Models to Interactive World Models](https://mlsanity.com/paper/2505.14357/) (2025)
- [OBJECT 3DIT: Language-guided 3D-aware Image Editing](https://mlsanity.com/paper/2307.11073/) (2023)
- [VidGen-1M: A Large-Scale Dataset for Text-to-video Generation](https://mlsanity.com/paper/2408.02629/) (2024)
- [Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D](https://mlsanity.com/paper/2312.02190/) (2023)
- [Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2303.14747/) (2023)
- [MIGC++: Advanced Multi-Instance Generation Controller for Image Synthesis](https://mlsanity.com/paper/2407.02329/) (2024)
- [GoodDrag: Towards Good Practices for Drag Editing with Diffusion Models](https://mlsanity.com/paper/2404.07206/) (2024)
- [GeoDiffuser: Geometry-Based Image Editing with Diffusion Models](https://mlsanity.com/paper/2404.14403/) (2024)
- [ObjectMover: Generative Object Movement with Video Prior](https://mlsanity.com/paper/2503.08037/) (2025)
- [ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation](https://mlsanity.com/paper/2510.04290/) (2025)
- [Pathways on the Image Manifold: Image Editing via Video Generation](https://mlsanity.com/paper/2411.16819/) (2024)
- [3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting](https://mlsanity.com/paper/2405.18424/) (2024)

## Built on by (most cited first, 1 of 1)

- [From Zero to Detail: A Progressive Spectral Decoupling Paradigm for UHD Image Restoration with New Benchmark](https://mlsanity.com/paper/2604.15654/) (2026)

## Abstract (arXiv)

Achieving physically accurate object manipulation in image editing is essential for its potential applications in interactive world models. However, existing visual generative models often fail at precise spatial manipulation, resulting in incorrect scaling and positioning of objects. This limitation primarily stems from the lack of explicit mechanisms to incorporate 3D geometry and perspective projection. To achieve accurate manipulation, we develop PhyEdit, an image editing framework that leverages explicit geometric simulation as contextual 3D-aware visual guidance. By combining this plug-and-play 3D prior with joint 2D--3D supervision, our method effectively improves physical accuracy and manipulation consistency. To support this method and evaluate performance, we present a real-world dataset, RealManip-40K, for 3D-aware object manipulation featuring paired images and depth annotations. We also propose ManipEval, a benchmark with multi-dimensional metrics to evaluate 3D spatial control and geometric consistency. Extensive experiments show that our approach outperforms existing methods, including strong closed-source models, in both 3D geometric accuracy and manipulation consistency.
