# Synthetic Dataset Generation for Partially Observed Indoor Objects

arXiv: https://arxiv.org/abs/2604.07010 · HTML: https://mlsanity.com/paper/2604.07010/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 9 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Builds on (most cited first, 7 of 7)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset](https://mlsanity.com/paper/1809.00716/) (2018)

## Abstract (arXiv)

Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is costly and time-consuming, particularly when accurate ground truth for occluded regions is required. In this work, we present a virtual scanning framework implemented in Unity for generating realistic synthetic 3D scan datasets. The proposed system simulates the behaviour of real-world scanners using configurable parameters such as scan resolution, measurement range, and distance-dependent noise. Instead of directly sampling mesh surfaces, the framework performs ray-based scanning from virtual viewpoints, enabling realistic modelling of sensor visibility and occlusion effects. In addition, panoramic images captured at the scanner location are used to assign colours to the resulting point clouds. To support scalable dataset creation, the scanner is integrated with a procedural indoor scene generation pipeline that automatically produces diverse room layouts and furniture arrangements. Using this system, we introduce the textitV-Scan dataset, which contains synthetic indoor scans together with object-level partial point clouds, voxel-based occlusion grids, and complete ground-truth geometry. The resulting dataset provides valuable supervision for training and evaluating learning-based methods for scene reconstruction and object completion.
