# DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting

arXiv: https://arxiv.org/abs/2604.06739 · HTML: https://mlsanity.com/paper/2604.06739/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 50 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Builds on (most cited first, 27 of 27)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [AutoInt: Automatic Integration for Fast Neural Volume Rendering](https://mlsanity.com/paper/2012.01714/) (2020)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting](https://mlsanity.com/paper/2404.09458/) (2024)
- [Controlling Neural Level Sets](https://mlsanity.com/paper/1905.11911/) (2019)
- [3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods](https://mlsanity.com/paper/2407.09510/) (2024)
- [Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction](https://mlsanity.com/paper/2312.01196/) (2023)
- [SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction](https://mlsanity.com/paper/2409.11211/) (2024)
- [Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis](https://mlsanity.com/paper/2410.18822/) (2024)
- [DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering](https://mlsanity.com/paper/2504.09491/) (2025)
- [Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolation](https://mlsanity.com/paper/2205.05922/) (2022)
- [One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation](https://mlsanity.com/paper/2211.15977/) (2022)
- [Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Prior](https://mlsanity.com/paper/2401.00825/) (2024)
- [D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction](https://mlsanity.com/paper/2510.08566/) (2025)

## Built on by (most cited first, 2 of 2)

- [PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting](https://mlsanity.com/paper/2605.12072/) (2026)
- [CLEAR: Conflict-aware Learning via Evidence-guided Adaptive Routing for Unified Sparse-View 3D Gaussian Super-Resolution](https://mlsanity.com/paper/2608.02206/) (2026)

## Abstract (arXiv)

Sparse-view reconstruction with 3D Gaussian Splatting (3DGS) is fundamentally ill-posed due to insufficient geometric supervision, often leading to severe overfitting and the emergence of structural distortions and translucent haze-like artifacts. While existing approaches attempt to alleviate this issue via dropout-based regularization, they are largely heuristic and lack a unified understanding of artifact formation. In this paper, we revisit sparse-view 3DGS reconstruction from a new perspective and identify the core challenge as the unobservability of Gaussian primitive reliability. Unreliable Gaussians are insufficiently constrained during optimization and accumulate as haze-like degradations in rendered images. Motivated by this observation, we propose a unified Dual-domain Observation and Calibration (DOC-GS) framework that models and corrects Gaussian reliability through the synergy of optimization-domain inductive bias and observation-domain evidence. Specifically, in the optimization domain, we characterize Gaussian reliability by the degree to which each primitive is constrained during training, and instantiate this signal via a Continuous Depth-Guided Dropout (CDGD) strategy, where the dropout probability serves as an explicit proxy for primitive reliability. This imposes a smooth depth-aware inductive bias to suppress weakly constrained Gaussians and improve optimization stability. In the observation domain, we establish a connection between floater artifacts and atmospheric scattering, and leverage the Dark Channel Prior (DCP) as a structural consistency cue to identify and accumulate anomalous regions. Based on cross-view aggregated evidence, we further design a reliability-driven geometric pruning strategy to remove low-confidence Gaussians.
