# Beyond Pessimism: Offline Learning in KL-regularized Games

arXiv: https://arxiv.org/abs/2604.06738 · HTML: https://mlsanity.com/paper/2604.06738/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Builds on (most cited first, 24 of 24)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage](https://mlsanity.com/paper/2107.06226/) (2021)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Offline Reinforcement Learning with Realizability and Single-policy Concentrability](https://mlsanity.com/paper/2202.04634/) (2022)
- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
- [Batch Value-function Approximation with Only Realizability](https://mlsanity.com/paper/2008.04990/) (2020)
- [Settling the Sample Complexity of Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2204.05275/) (2022)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning](https://mlsanity.com/paper/2407.00617/) (2024)
- [Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets](https://mlsanity.com/paper/2202.07511/) (2022)
- [Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus](https://mlsanity.com/paper/2206.00159/) (2022)
- [Offline Reinforcement Learning for Autonomous Driving with Safety and Exploration Enhancement](https://mlsanity.com/paper/2110.07067/) (2021)
- [Improving LLM General Preference Alignment via Optimistic Online Mirror Descent](https://mlsanity.com/paper/2502.16852/) (2025)
- [Logarithmic Regret for Online KL-Regularized Reinforcement Learning](https://mlsanity.com/paper/2502.07460/) (2025)
- [Offline Learning in Markov Games with General Function Approximation](https://mlsanity.com/paper/2302.02571/) (2023)
- [Achieving Logarithmic Regret in KL-Regularized Zero-Sum Markov Games](https://mlsanity.com/paper/2510.13060/) (2025)
- [Towards a Sharp Analysis of Offline Policy Learning for f-Divergence-Regularized Contextual Bandits](https://mlsanity.com/paper/2502.06051/) (2025)

## Built on by (most cited first, 10 of 10)

- [Offline Two-Player Zero-Sum Markov Games with KL Regularization](https://mlsanity.com/paper/2605.13025/) (2026)
- [Pessimism-Free Offline Learning in General-Sum Games via KL Regularization](https://mlsanity.com/paper/2605.00264/) (2026)
- [On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization](https://mlsanity.com/paper/2605.02141/) (2026)
- [Fast Rates for Offline Contextual Bandits with Forward-KL Regularization under Single-Policy Concentrability](https://mlsanity.com/paper/2605.09214/) (2026)
- [Robust Data-Collection Policy Learning for Low-Variance Online Policy Evaluation](https://mlsanity.com/paper/2608.24146/) (2026)
- [OR-Transformer: Scaling Real-Time Decision-Making to 1,000 Items](https://mlsanity.com/paper/2609.01933/) (2026)
- [Minimax Last-Iterate Convergence in Matrix Games with Observed Actions](https://mlsanity.com/paper/2609.34656/) (2026)
- [Context-dependent agent evaluation with orthogonal equilibrium learning](https://mlsanity.com/paper/2609.31897/) (2026)
- [Pessimistic Minimax Learning for Public-Private Information Games under Unilateral Coverage](https://mlsanity.com/paper/2610.04997/) (2026)
- [Fast Rates for Offline Q-Learning with KL Regularization](https://mlsanity.com/paper/2610.18839/) (2026)

## Abstract (arXiv)

We study offline learning in KL-regularized two-player zero-sum games, where policies are optimized with respect to a fixed reference policy through KL regularization. Prior work relies on pessimistic value estimation to handle distribution shift, yielding only widetildeO(1/√ n) statistical rates. We develop a new pessimism-free algorithm and analytical framework for KL-regularized games, built on the smoothness of KL-regularized best responses and a stability property of the Nash equilibrium induced by skew symmetry. This yields, to our knowledge, the first pessimism-free offline learning guarantee for KL-regularized games, with a fast widetildeO(1/n) sample complexity bound. We further propose an efficient self-play policy optimization algorithm that replaces exact equilibrium computation with iterative KL-regularized policy updates, and prove that its last iterate preserves the same pessimism-free statistical guarantee up to a controlled optimization error.
