# VDPP: Video Depth Post-Processing for Speed and Scalability

arXiv: https://arxiv.org/abs/2604.06665 · HTML: https://mlsanity.com/paper/2604.06665/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Builds on (most cited first, 27 of 27)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [From Big to Small: Multi-Scale Local Planar Guidance for Monocular Depth Estimation](https://mlsanity.com/paper/1907.10326/) (2019)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Tracking](https://mlsanity.com/paper/2307.15055/) (2023)
- [Consistent Video Depth Estimation](https://mlsanity.com/paper/2004.15021/) (2020)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [Robust Consistent Video Depth Estimation](https://mlsanity.com/paper/2012.05901/) (2020)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [Self-supervised Learning with Geometric Constraints in Monocular Video: Connecting Flow, Depth, and Camera](https://mlsanity.com/paper/1907.05820/) (2019)
- [Transformer-Based Attention Networks for Continuous Pixel-Wise Prediction](https://mlsanity.com/paper/2103.12091/) (2021)
- [DepthFormer: Exploiting Long-Range Correlation and Local Information for Accurate Monocular Depth Estimation](https://mlsanity.com/paper/2203.14211/) (2022)
- [P3Depth: Monocular Depth Estimation with a Piecewise Planarity Prior](https://mlsanity.com/paper/2204.02091/) (2022)
- [Learning Temporally Consistent Video Depth from Video Diffusion Priors](https://mlsanity.com/paper/2406.01493/) (2024)
- [Depth Any Video with Scalable Synthetic Data](https://mlsanity.com/paper/2410.10815/) (2024)
- [Consistent Depth of Moving Objects in Video](https://mlsanity.com/paper/2108.01166/) (2021)
- [Bidirectional Attention Network for Monocular Depth Estimation](https://mlsanity.com/paper/2009.00743/) (2020)
- [MAMo: Leveraging Memory and Attention for Monocular Video Depth Estimation](https://mlsanity.com/paper/2307.14336/) (2023)
- [SVD: Spatial Video Dataset](https://mlsanity.com/paper/2506.06037/) (2025)

## Abstract (arXiv)

Video depth estimation is essential for providing 3D scene structure in applications ranging from autonomous driving to mixed reality. Current end-to-end video depth models have established state-of-the-art performance. Although current end-to-end (E2E) models have achieved state-of-the-art performance, they function as tightly coupled systems that suffer from a significant adaptation lag whenever superior single-image depth estimators are released. To mitigate this issue, post-processing methods such as NVDS offer a modular plug-and-play alternative to incorporate any evolving image depth model without retraining. However, existing post-processing methods still struggle to match the efficiency and practicality of E2E systems due to limited speed, accuracy, and RGB reliance. In this work, we revitalize the role of post-processing by proposing VDPP (Video Depth Post-Processing), a framework that improves the speed and accuracy of post-processing methods for video depth estimation. By shifting the paradigm from computationally expensive scene reconstruction to targeted geometric refinement, VDPP operates purely on geometric refinements in low-resolution space. This design achieves exceptional speed (>43.5 FPS on NVIDIA Jetson Orin Nano) while matching the temporal coherence of E2E systems, with dense residual learning driving geometric representations rather than full reconstructions. Furthermore, our VDPP's RGB-free architecture ensures true scalability, enabling immediate integration with any evolving image depth model. Our results demonstrate that VDPP provides a superior balance of speed, accuracy, and memory efficiency, making it the most practical solution for real-time edge deployment. Our project page is at https://github.com/injun-baek/VDPP
