# On Emotion-Sensitive Decision Making of Small Language Model Agents

arXiv: https://arxiv.org/abs/2604.06562 · HTML: https://mlsanity.com/paper/2604.06562/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 67 references that are in the map.
- First posted on arXiv 8 Apr 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Steering Llama 2 via Contrastive Activation Addition](https://mlsanity.com/paper/2312.06681/) (2023)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [Discovering Latent Knowledge in Language Models Without Supervision](https://mlsanity.com/paper/2212.03827/) (2022)
- [GoEmotions: A Dataset of Fine-Grained Emotions](https://mlsanity.com/paper/2005.00547/) (2020)
- [Dynabench: Rethinking Benchmarking in NLP](https://mlsanity.com/paper/2104.14337/) (2021)
- [Scaling Synthetic Data Creation with 1,000,000,000 Personas](https://mlsanity.com/paper/2406.20094/) (2024)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Linear Representations of Sentiment in Large Language Models](https://mlsanity.com/paper/2310.15154/) (2023)
- [Improving Instruction-Following in Language Models through Activation Steering](https://mlsanity.com/paper/2410.12877/) (2024)
- [Analyzing the Generalization and Reliability of Steering Vectors](https://mlsanity.com/paper/2407.12404/) (2024)
- [Small Language Models: Survey, Measurements, and Insights](https://mlsanity.com/paper/2409.15790/) (2024)
- [On-Device Language Models: A Comprehensive Review](https://mlsanity.com/paper/2409.00088/) (2024)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framing](https://mlsanity.com/paper/2309.05898/) (2023)
- [Do Models Really Learn to Follow Instructions? An Empirical Study of Instruction Tuning](https://mlsanity.com/paper/2305.11383/) (2023)
- [Dimensional Modeling of Emotions in Text with Appraisal Theories: Corpus Creation, Annotation Reliability, and Prediction](https://mlsanity.com/paper/2206.05238/) (2022)
- [Empowering Edge Intelligence: A Comprehensive Survey on On-Device AI Models](https://mlsanity.com/paper/2503.06027/) (2025)
- [Benchmarking Prompt Sensitivity in Large Language Models](https://mlsanity.com/paper/2502.06065/) (2025)
- [ConStat: Performance-Based Contamination Detection in Large Language Models](https://mlsanity.com/paper/2405.16281/) (2024)
- [TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMs](https://mlsanity.com/paper/2410.10479/) (2024)
- [LLM for Mobile: An Initial Roadmap](https://mlsanity.com/paper/2407.06573/) (2024)
- [MSC: A Dataset for Macro-Management in StarCraft II](https://mlsanity.com/paper/1710.03131/) (2017)
- [AI shares emotion with humans across languages and cultures](https://mlsanity.com/paper/2506.13978/) (2025)

## Abstract (arXiv)

Small language models (SLM) are increasingly used as interactive decision-making agents, yet most decision-oriented evaluations ignore emotion as a causal factor influencing behavior. We study emotion-sensitive decision making by combining representation-level emotion induction with a structured game-theoretic evaluation. Emotional states are induced using activation steering derived from crowd-validated, real-world emotion-eliciting texts, enabling controlled and transferable interventions beyond prompt-based methods. We introduce a benchmark built around canonical decision templates that span cooperative and competitive incentives under both complete and incomplete information. These templates are instantiated using strategic scenarios from textscDiplomacy, textscStarCraft II, and diverse real-world personas. Experiments across multiple model families in various architecture and modalities, show that emotional perturbations systematically affect strategic choices, but the resulting behaviors are often unstable and not fully aligned with human expectations. Finally, we outline an approach to improve robustness to emotion-driven perturbations.
