# GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations

arXiv: https://arxiv.org/abs/2604.06358 · HTML: https://mlsanity.com/paper/2604.06358/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 39 references that are in the map.
- First posted on arXiv 7 Apr 2026.

## Builds on (most cited first, 17 of 17)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis](https://mlsanity.com/paper/2404.06270/) (2024)
- [Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2404.03613/) (2024)
- [Textured Gaussians for Enhanced 3D Scene Appearance Modeling](https://mlsanity.com/paper/2411.18625/) (2024)
- [InSituNet: Deep Image Synthesis for Parameter Space Exploration of Ensemble Simulations](https://mlsanity.com/paper/1908.00407/) (2019)
- [GNN-Surrogate: A Hierarchical and Adaptive Graph Neural Network for Parameter Space Exploration of Unstructured-Mesh Ocean Simulations](https://mlsanity.com/paper/2202.08956/) (2022)
- [A Generative Model for Volume Rendering](https://mlsanity.com/paper/1710.09545/) (2017)
- [VDL-Surrogate: A View-Dependent Latent-based Model for Parameter Space Exploration of Ensemble Simulations](https://mlsanity.com/paper/2207.13091/) (2022)
- [ViSNeRF: Efficient Multidimensional Neural Radiance Field Representation for Visualization Synthesis of Dynamic Volumetric Scenes](https://mlsanity.com/paper/2502.16731/) (2025)

## Built on by (most cited first, 1 of 1)

- [FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering](https://mlsanity.com/paper/2610.02382/) (2026)

## Abstract (arXiv)

Exploring ensemble simulations is increasingly important across many scientific domains. However, supporting flexible post-hoc exploration remains challenging due to the trade-off between storing the expensive raw data and flexibly adjusting visualization settings. Existing visualization surrogate models have improved this workflow, but they either operate in image space without an explicit 3D representation or rely on neural radiance fields that are computationally expensive for interactive exploration and encode all parameter-driven variations within a single implicit field. In this work, we introduce GS-Surrogate, a deformable Gaussian Splatting-based visualization surrogate for parameter-space exploration. Our method first constructs a canonical Gaussian field as a base 3D representation and adapts it through sequential parameter-conditioned deformations. By separating simulation-related variations from visualization-specific changes, this explicit formulation enables efficient and controllable adaptation to different visualization tasks, such as isosurface extraction and transfer function editing. We evaluate our framework on a range of simulation datasets, demonstrating that GS-Surrogate enables real-time and flexible exploration across both simulation and visualization parameter spaces.
