# LUDOBENCH: Evaluating LLM Behavioural Decision-Making Through Spot-Based Board Game Scenarios in Ludo

arXiv: https://arxiv.org/abs/2604.05681 · HTML: https://mlsanity.com/paper/2604.05681/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 14 of its 31 references that are in the map.
- First posted on arXiv 7 Apr 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 14 of 14)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Gemma: Open Models Based on Gemini Research and Technology](https://mlsanity.com/paper/2403.08295/) (2024)
- [Understanding the planning of LLM agents: A survey](https://mlsanity.com/paper/2402.02716/) (2024)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [PokerBench: Training Large Language Models to become Professional Poker Players](https://mlsanity.com/paper/2501.08328/) (2025)

## Built on by (most cited first, 1 of 1)

- [Symbolic Reasoning Frameworks Trigger Memory-Mediated Ecosystem Dynamics in Multi-Agent LLM Systems](https://mlsanity.com/paper/2606.07552/) (2026)

## Abstract (arXiv)

We introduce LudoBench, a benchmark for evaluating LLM strategic reasoning in Ludo, a stochastic multi-agent board game whose dice mechanics, piece capture, safe-square navigation, and home-path progression introduce meaningful planning complexity. LudoBench comprises 480 handcrafted spot scenarios across 12 behaviorally distinct decision categories, each isolating a specific strategic choice. We additionally contribute a fully functional 4-player Ludo simulator supporting Random, Heuristic, Game-Theory, and LLM agents. The game-theory agent uses Expectiminimax search with depth-limited lookahead to provide a principled strategic ceiling beyond greedy heuristics. Evaluating six models spanning four model families, we find that all models agree with the game-theory baseline only 40-46% of the time. Models split into distinct behavioral archetypes: finishers that complete pieces but neglect development, and builders that develop but never finish. Each archetype captures only half of the game theory strategy. Models also display measurable behavioral shifts under history-conditioned grudge framing on identical board states, revealing prompt-sensitivity as a key vulnerability. LudoBench provides a lightweight and interpretable framework for benchmarking LLM strategic reasoning under uncertainty. All code, the spot dataset (480 entries) and model outputs are available at https://anonymous.4open.science/r/LudoBench-5CBF/
