# PanopticQuery: Unified Query-Time Reasoning for 4D Scenes

arXiv: https://arxiv.org/abs/2604.05638 · HTML: https://mlsanity.com/paper/2604.05638/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 43 references that are in the map.
- First posted on arXiv 7 Apr 2026.

## Builds on (most cited first, 30 of 31)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding](https://mlsanity.com/paper/2412.04383/) (2024)
- [MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors](https://mlsanity.com/paper/2406.00434/) (2024)
- [SAMWISE: Infusing Wisdom in SAM2 for Text-Driven Video Segmentation](https://mlsanity.com/paper/2411.17646/) (2024)
- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models](https://mlsanity.com/paper/2503.10437/) (2025)
- [CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving](https://mlsanity.com/paper/2503.06744/) (2025)
- [DGD: Dynamic 3D Gaussians Distillation](https://mlsanity.com/paper/2405.19321/) (2024)
- [Segment Any 4D Gaussians](https://mlsanity.com/paper/2407.04504/) (2024)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields](https://mlsanity.com/paper/2503.20776/) (2025)
- [4-LEGS: 4D Language Embedded Gaussian Splatting](https://mlsanity.com/paper/2410.10719/) (2024)

## Built on by (most cited first, 1 of 1)

- [S4VY: Segment Anything in Feed-Forward 4D Visual Geometry](https://mlsanity.com/paper/2609.36875/) (2026)

## Abstract (arXiv)

Understanding dynamic 4D environments through natural language queries requires not only accurate scene reconstruction but also robust semantic grounding across space, time, and viewpoints. While recent methods using neural representations have advanced 4D reconstruction, they remain limited in contextual reasoning, especially for complex semantics such as interactions, temporal actions, and spatial relations. A key challenge lies in transforming noisy, view-dependent predictions into globally consistent 4D interpretations. We introduce PanopticQuery, a framework for unified query-time reasoning in 4D scenes. Our approach builds on 4D Gaussian Splatting for high-fidelity dynamic reconstruction and introduces a multi-view semantic consensus mechanism that grounds natural language queries by aggregating 2D semantic predictions across multiple views and time frames. This process filters inconsistent outputs, enforces geometric consistency, and lifts 2D semantics into structured 4D groundings via neural field optimization. To support evaluation, we present Panoptic-L4D, a new benchmark for language-based querying in dynamic scenes. Experiments demonstrate that PanopticQuery sets a new state of the art on complex language queries, effectively handling attributes, actions, spatial relationships, and multi-object interactions. A video demonstration is available in the supplementary materials.
