# Benchmarking Vision-Language Models under Contradictory Virtual Content Attacks in Augmented Reality

arXiv: https://arxiv.org/abs/2604.05510 · HTML: https://mlsanity.com/paper/2604.05510/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in MLLM jailbreaks and adversarial robustness, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 17 of its 42 references that are in the map.
- First posted on arXiv 7 Apr 2026.

## Placed in

- Multimodal LLMs / vision-language models / [MLLM jailbreaks and adversarial robustness](https://mlsanity.com/mllm/mllm-jailbreaks-and-adversarial-robustness/)

## Builds on (most cited first, 17 of 17)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [Gradio: Hassle-Free Sharing and Testing of ML Models in the Wild](https://mlsanity.com/paper/1906.02569/) (2019)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [BoardgameQA: A Dataset for Natural Language Reasoning with Contradictory Information](https://mlsanity.com/paper/2306.07934/) (2023)
- [Attacking Open-domain Question Answering by Injecting Misinformation](https://mlsanity.com/paper/2110.07803/) (2021)
- [Multimodal Inconsistency Reasoning (MMIR): A New Benchmark for Multimodal Reasoning Models](https://mlsanity.com/paper/2502.16033/) (2025)
- [ViDDAR: Vision Language Model-Based Task-Detrimental Content Detection for Augmented Reality](https://mlsanity.com/paper/2501.12553/) (2025)
- [Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and Stumble](https://mlsanity.com/paper/2501.13964/) (2025)
- [A Neurosymbolic Framework for Interpretable Cognitive Attack Detection in Augmented Reality](https://mlsanity.com/paper/2508.09185/) (2025)
- [The Dark Side of Perceptual Manipulations in Virtual Reality](https://mlsanity.com/paper/2202.13200/) (2022)
- [OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed Reality](https://mlsanity.com/paper/2401.08973/) (2024)
- [Detecting Visual Information Manipulation Attacks in Augmented Reality: A Multimodal Semantic Reasoning Approach](https://mlsanity.com/paper/2507.20356/) (2025)
- [Perception Graph for Cognitive Attack Reasoning in Augmented Reality](https://mlsanity.com/paper/2509.05324/) (2025)
- [That Doesn't Go There: Attacks on Shared State in Multi-User Augmented Reality Applications](https://mlsanity.com/paper/2308.09146/) (2023)
- [Demonstrating Visual Information Manipulation Attacks in Augmented Reality: A Hands-On Miniature City-Based Setup](https://mlsanity.com/paper/2509.02933/) (2025)

## Built on by (most cited first, 1 of 1)

- [Real-Time Visual Obstruction Detection in Surgical Augmented Reality](https://mlsanity.com/paper/2608.00232/) (2026)

## Abstract (arXiv)

Augmented reality (AR) has rapidly expanded over the past decade. As AR becomes increasingly integrated into daily life, its security and reliability emerge as critical challenges. Among various threats, contradictory virtual content attacks, where malicious or inconsistent virtual elements are introduced into the user's view, pose a unique risk by misleading users, creating semantic confusion, or delivering harmful information. In this work, we systematically model such attacks and present ContrAR, a novel benchmark for evaluating the robustness of vision-language models (VLMs) against virtual content manipulation and contradiction in AR. ContrAR contains 312 real-world AR videos validated by 10 human participants. We further benchmark 11 VLMs, including both commercial and open-source models. Experimental results reveal that while current VLMs exhibit reasonable understanding of contradictory virtual content, room still remains for improvement in detecting and reasoning about adversarial content manipulations in AR environments. Moreover, balancing detection accuracy and latency remains challenging.
