# Multi-Agent Pathfinding with Non-Unit Integer Edge Costs via Enhanced Conflict-Based Search and Graph Discretization

arXiv: https://arxiv.org/abs/2604.05416 · HTML: https://mlsanity.com/paper/2604.05416/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 33 references that are in the map.
- First posted on arXiv 7 Apr 2026.

## Builds on (most cited first, 7 of 7)

- [EECBS: A Bounded-Suboptimal Search for Multi-Agent Path Finding](https://mlsanity.com/paper/2010.01367/) (2020)
- [Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding](https://mlsanity.com/paper/1901.11282/) (2019)
- [Uncertainty-Aware Search Framework for Multi-Objective Bayesian Optimization](https://mlsanity.com/paper/2204.05944/) (2022)
- [CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous Spaces](https://mlsanity.com/paper/2201.09467/) (2022)
- [Loosely Synchronized Search for Multi-agent Path Finding with Asynchronous Actions](https://mlsanity.com/paper/2103.04516/) (2021)
- [Optimized Directed Roadmap Graph for Multi-Agent Path Finding Using Stochastic Gradient Descent](https://mlsanity.com/paper/2003.12924/) (2020)
- [Loosely Synchronized Rule-Based Planning for Multi-Agent Path Finding with Asynchronous Actions](https://mlsanity.com/paper/2412.11678/) (2024)

## Abstract (arXiv)

Multi-Agent Pathfinding (MAPF) plays a critical role in various domains. Traditional MAPF methods typically assume unit edge costs and single-timestep actions, which limit their applicability to real-world scenarios. MAPFR extends MAPF to handle non-unit costs with real-valued edge costs and continuous-time actions, but its geometric collision model leads to an unbounded state space that compromises solver efficiency. In this paper, we propose MAPFZ, a novel MAPF variant on graphs with non-unit integer costs that preserves a finite state space while offering improved realism over classical MAPF. To solve MAPFZ efficiently, we develop CBS-NIC, an enhanced Conflict-Based Search framework incorporating time-interval-based conflict detection and an improved Safe Interval Path Planning (SIPP) algorithm. Additionally, we propose Bayesian Optimization for Graph Design (BOGD), a discretization method for non-unit edge costs that balances efficiency and accuracy with a sub-linear regret bound. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods in runtime and success rate across diverse benchmark scenarios.
