# ClickAIXR: On-Device Multimodal Vision-Language Interaction with Real-World Objects in Extended Reality

arXiv: https://arxiv.org/abs/2604.04905 · HTML: https://mlsanity.com/paper/2604.04905/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 31 references that are in the map.
- First posted on arXiv 6 Apr 2026.

## Builds on (most cited first, 14 of 14)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [TinyVLA: Towards Fast, Data-Efficient Vision-Language-Action Models for Robotic Manipulation](https://mlsanity.com/paper/2409.12514/) (2024)
- [MobileVLM : A Fast, Strong and Open Vision Language Assistant for Mobile Devices](https://mlsanity.com/paper/2312.16886/) (2023)
- [LLMR: Real-time Prompting of Interactive Worlds using Large Language Models](https://mlsanity.com/paper/2309.12276/) (2023)
- [GazePointAR: A Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation in Wearable Augmented Reality](https://mlsanity.com/paper/2404.08213/) (2024)
- [Model Compression in Practice: Lessons Learned from Practitioners Creating On-device Machine Learning Experiences](https://mlsanity.com/paper/2310.04621/) (2023)
- [GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality](https://mlsanity.com/paper/2505.05441/) (2025)
- [AIvaluateXR: An Evaluation Framework for on-Device AI in XR with Benchmarking Results](https://mlsanity.com/paper/2502.15761/) (2025)

## Abstract (arXiv)

We present ClickAIXR, a novel on-device framework for multimodal vision-language interaction with objects in extended reality (XR). Unlike prior systems that rely on cloud-based AI (e.g., ChatGPT) or gaze-based selection (e.g., GazePointAR), ClickAIXR integrates an on-device vision-language model (VLM) with a controller-based object selection paradigm, enabling users to precisely click on real-world objects in XR. Once selected, the object image is processed locally by the VLM to answer natural language questions through both text and speech. This object-centered interaction reduces ambiguity inherent in gaze- or voice-only interfaces and improves transparency by performing all inference on-device, addressing concerns around privacy and latency. We implemented ClickAIXR in the Magic Leap SDK (C API) with ONNX-based local VLM inference. We conducted a user study comparing ClickAIXR with Gemini 2.5 Flash and ChatGPT 5, evaluating usability, trust, and user satisfaction. Results show that latency is moderate and user experience is acceptable. Our findings demonstrate the potential of click-based object selection combined with on-device AI to advance trustworthy, privacy-preserving XR interactions. The source code and supplementary materials are available at: nanovis.org/ClickAIXR.html
