# ZeD-MAP: Bundle Adjustment Guided Zero-Shot Depth Maps for Real-Time Aerial Imaging

arXiv: https://arxiv.org/abs/2604.04667 · HTML: https://mlsanity.com/paper/2604.04667/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 19 references that are in the map.
- First posted on arXiv 6 Apr 2026.

## Builds on (most cited first, 10 of 10)

- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold](https://mlsanity.com/paper/2505.12549/) (2025)
- [SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration](https://mlsanity.com/paper/2312.07541/) (2023)
- [Marigold-DC: Zero-Shot Monocular Depth Completion with Guided Diffusion](https://mlsanity.com/paper/2412.13389/) (2024)
- [Video Depth without Video Models](https://mlsanity.com/paper/2411.19189/) (2024)
- [DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery](https://mlsanity.com/paper/2503.16964/) (2025)
- [PSMNet: Position-aware Stereo Merging Network for Room Layout Estimation](https://mlsanity.com/paper/2203.15965/) (2022)
- [Aerial Image Stitching Using IMU Data from a UAV](https://mlsanity.com/paper/2511.06841/) (2025)

## Abstract (arXiv)

Real-time depth reconstruction from ultra-high-resolution UAV imagery is essential for time-critical geospatial tasks such as disaster response, yet remains challenging due to wide-baseline parallax, large image sizes, low-texture or specular surfaces, occlusions, and strict computational constraints. Recent zero-shot diffusion models offer fast per-image dense predictions without task-specific retraining, and require fewer labelled datasets than transformer-based predictors while avoiding the rigid capture geometry requirement of classical multi-view stereo. However, their probabilistic inference prevents reliable metric accuracy and temporal consistency across sequential frames and overlapping tiles. We present ZeD-MAP, a cluster-level framework that converts a test-time diffusion depth model into a metrically consistent, SLAM-like mapping pipeline by integrating incremental cluster-based bundle adjustment (BA). Streamed UAV frames are grouped into overlapping clusters; periodic BA produces metrically consistent poses and sparse 3D tie-points, which are reprojected into selected frames and used as metric guidance for diffusion-based depth estimation. Validation on ground-marker flights captured at approximately 50 m altitude (GSD is approximately 0.85 cm/px, corresponding to 2,650 square meters ground coverage per frame) with the DLR Modular Aerial Camera System (MACS) shows that our method achieves sub-meter accuracy, with approximately 0.87 m error in the horizontal (XY) plane and 0.12 m in the vertical (Z) direction, while maintaining per-image runtimes between 1.47 and 4.91 seconds. Results are subject to minor noise from manual point-cloud annotation. These findings show that BA-based metric guidance provides consistency comparable to classical photogrammetric methods while significantly accelerating processing, enabling real-time 3D map generation.
