# UENR-600K: A Large-Scale Physically Grounded Dataset for Nighttime Video Deraining

arXiv: https://arxiv.org/abs/2604.04402 · HTML: https://mlsanity.com/paper/2604.04402/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 50 references that are in the map.
- First posted on arXiv 6 Apr 2026.

## Builds on (most cited first, 27 of 27)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Deep Joint Rain Detection and Removal from a Single Image](https://mlsanity.com/paper/1609.07769/) (2016)
- [Multi-Scale Progressive Fusion Network for Single Image Deraining](https://mlsanity.com/paper/2003.10985/) (2020)
- [DiffBIR: Towards Blind Image Restoration with Generative Diffusion Prior](https://mlsanity.com/paper/2308.15070/) (2023)
- [Density-aware Single Image De-raining using a Multi-stream Dense Network](https://mlsanity.com/paper/1802.07412/) (2018)
- [Restoring Vision in Adverse Weather Conditions with Patch-Based Denoising Diffusion Models](https://mlsanity.com/paper/2207.14626/) (2022)
- [Image De-raining Using a Conditional Generative Adversarial Network](https://mlsanity.com/paper/1701.05957/) (2017)
- [Spatial Attentive Single-Image Deraining with a High Quality Real Rain Dataset](https://mlsanity.com/paper/1904.01538/) (2019)
- [Heavy Rain Image Restoration: Integrating Physics Model and Conditional Adversarial Learning](https://mlsanity.com/paper/1904.05050/) (2019)
- [Upscale-A-Video: Temporal-Consistent Diffusion Model for Real-World Video Super-Resolution](https://mlsanity.com/paper/2312.06640/) (2023)
- [Robust Video Content Alignment and Compensation for Rain Removal in a CNN Framework](https://mlsanity.com/paper/1803.10433/) (2018)
- [Toward Real-world Single Image Deraining: A New Benchmark and Beyond](https://mlsanity.com/paper/2206.05514/) (2022)
- [From Sky to the Ground: A Large-scale Benchmark and Simple Baseline Towards Real Rain Removal](https://mlsanity.com/paper/2308.03867/) (2023)
- [Towards Unified Deep Image Deraining: A Survey and A New Benchmark](https://mlsanity.com/paper/2310.03535/) (2023)
- [Semi-Supervised Video Deraining with Dynamical Rain Generator](https://mlsanity.com/paper/2103.07939/) (2021)
- [Not Just Streaks: Towards Ground Truth for Single Image Deraining](https://mlsanity.com/paper/2206.10779/) (2022)
- [Enhanced Spatio-Temporal Interaction Learning for Video Deraining: A Faster and Better Framework](https://mlsanity.com/paper/2103.12318/) (2021)
- [NightRain: Nighttime Video Deraining via Adaptive-Rain-Removal and Adaptive-Correction](https://mlsanity.com/paper/2401.00729/) (2024)
- [Learning Truncated Causal History Model for Video Restoration](https://mlsanity.com/paper/2410.03936/) (2024)
- [GTAV-NightRain: Photometric Realistic Large-scale Dataset for Night-time Rain Streak Removal](https://mlsanity.com/paper/2210.04708/) (2022)
- [ASF-Net: Robust Video Deraining via Temporal Alignment and Online Adaptive Learning](https://mlsanity.com/paper/2309.00956/) (2023)
- [Clear Nights Ahead: Towards Multi-Weather Nighttime Image Restoration](https://mlsanity.com/paper/2505.16479/) (2025)

## Built on by (most cited first, 1 of 1)

- [ActionMap: Robot Policy Learning via Voxel Action Heatmap](https://mlsanity.com/paper/2606.06904/) (2026)

## Abstract (arXiv)

Nighttime video deraining is uniquely challenging because raindrops interact with artificial lighting. Unlike daytime white rain, nighttime rain takes on various colors and appears locally illuminated. Existing small-scale synthetic datasets rely on 2D rain overlays and fail to capture these physical properties, causing models to generalize poorly to real-world night rain. Meanwhile, capturing real paired nighttime videos remains impractical because rain effects cannot be isolated from other degradations like sensor noise. To bridge this gap, we introduce UENR-600K, a large-scale, physically grounded dataset containing 600,000 1080p frame pairs. We utilize Unreal Engine to simulate rain as 3D particles within virtual environments. This approach guarantees photorealism and physically real raindrops, capturing correct details like color refractions, scene occlusions, rain curtains. Leveraging this high-quality data, we establish a new state-of-the-art baseline by adapting the Wan 2.2 video generation model. Our baseline treat deraining as a video-to-video generation task, exploiting strong generative priors to almost entirely bridge the sim-to-real gap. Extensive benchmarking demonstrates that models trained on our dataset generalize significantly better to real-world videos. Project page: https://showlab.github.io/UENR-600K/.
