# VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition

arXiv: https://arxiv.org/abs/2604.04244 · HTML: https://mlsanity.com/paper/2604.04244/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Apr 2026.

## Built on by (most cited first, 2 of 2)

- [FACT: Fidelity-Aware Construction of Articulated Twins](https://mlsanity.com/paper/2609.37067/) (2026)
- [Code2Worlds-2: Physically Plausible Agent Harness for Embodied World Simulation](https://mlsanity.com/paper/2610.17651/) (2026)

## Abstract (arXiv)

Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based colliders such as bounding boxes are efficient, while using the original mesh is more accurate but often computationally expensive. Approximate Convex Decomposition (ACD) methods strive for a balance of efficiency and accuracy. Prior works can produce high-quality decompositions but require large numbers of convex parts and are sensitive to the orientation of the input mesh. We address these weaknesses with VisACD, a visibility-based, rotation-equivariant, and intersection-free ACD algorithm with GPU acceleration. Our approach produces high-quality decompositions with fewer convex parts, is not sensitive to shape orientation, and is more efficient than prior work.
