# Readable Minds: Emergent Theory-of-Mind-Like Behavior in LLM Poker Agents

arXiv: https://arxiv.org/abs/2604.04157 · HTML: https://mlsanity.com/paper/2604.04157/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 22 of its 43 references that are in the map.
- First posted on arXiv 5 Apr 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 22 of 22)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Discovering Language Model Behaviors with Model-Written Evaluations](https://mlsanity.com/paper/2212.09251/) (2022)
- [Towards Automated Circuit Discovery for Mechanistic Interpretability](https://mlsanity.com/paper/2304.14997/) (2023)
- [Are Emergent Abilities of Large Language Models a Mirage?](https://mlsanity.com/paper/2304.15004/) (2023)
- [Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task](https://mlsanity.com/paper/2210.13382/) (2022)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Evaluating Large Language Models in Theory of Mind Tasks](https://mlsanity.com/paper/2302.02083/) (2023)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [Open Problems in Cooperative AI](https://mlsanity.com/paper/2012.08630/) (2020)
- [Large Language Models can Strategically Deceive their Users when Put Under Pressure](https://mlsanity.com/paper/2311.07590/) (2023)
- [The Debate Over Understanding in AI's Large Language Models](https://mlsanity.com/paper/2210.13966/) (2022)
- [Deception Abilities Emerged in Large Language Models](https://mlsanity.com/paper/2307.16513/) (2023)
- [Can Large Language Models Serve as Rational Players in Game Theory? A Systematic Analysis](https://mlsanity.com/paper/2312.05488/) (2023)
- [Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framing](https://mlsanity.com/paper/2309.05898/) (2023)

## Built on by (most cited first, 1 of 1)

- [GENSTRAT: Toward a Science of Strategic Reasoning in Large Language Models](https://mlsanity.com/paper/2605.23238/) (2026)

## Abstract (arXiv)

Theory of Mind (ToM) -- the ability to model others' mental states -- is fundamental to human social cognition. Whether large language models (LLMs) can develop ToM has been tested exclusively through static vignettes, leaving open whether ToM-like reasoning can emerge through dynamic interaction. Here we report that autonomous LLM agents playing extended sessions of Texas Hold'em poker progressively develop sophisticated opponent models, but only when equipped with persistent memory. In a 2x2 factorial design crossing memory (present/absent) with domain knowledge (present/absent), each with five replications (N = 20 experiments, ~6,000 agent-hand observations), we find that memory is both necessary and sufficient for ToM-like behavior emergence (Cliff's delta = 1.0, p = 0.008). Agents with memory reach ToM Level 3-5 (predictive to recursive modeling), while agents without memory remain at Level 0 across all replications. Strategic deception grounded in opponent models occurs exclusively in memory-equipped conditions (Fisher's exact p < 0.001). Domain expertise does not gate ToM-like behavior emergence but enhances its application: agents without poker knowledge develop equivalent ToM levels but less precise deception (p = 0.004). Agents with ToM deviate from game-theoretically optimal play (67% vs. 79% TAG adherence, delta = -1.0, p = 0.008) to exploit specific opponents, mirroring expert human play. All mental models are expressed in natural language and directly readable, providing a transparent window into AI social cognition. Cross-model validation with GPT-4o yields weighted Cohen's kappa = 0.81 (almost perfect agreement). These findings demonstrate that functional ToM-like behavior can emerge from interaction dynamics alone, without explicit training or prompting, with implications for understanding artificial social intelligence and biological social cognition.
