# NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

arXiv: https://arxiv.org/abs/2604.04135 · HTML: https://mlsanity.com/paper/2604.04135/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 79 references that are in the map.
- First posted on arXiv 5 Apr 2026.

## Builds on (most cited first, 30 of 43)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [Vision Transformers for Single Image Dehazing](https://mlsanity.com/paper/2204.03883/) (2022)
- [Retinexformer: One-stage Retinex-based Transformer for Low-light Image Enhancement](https://mlsanity.com/paper/2303.06705/) (2023)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [Learning to Enhance Low-Light Image via Zero-Reference Deep Curve Estimation](https://mlsanity.com/paper/2103.00860/) (2021)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [Practical Blind Image Denoising via Swin-Conv-UNet and Data Synthesis](https://mlsanity.com/paper/2203.13278/) (2022)
- [MB-TaylorFormer: Multi-branch Efficient Transformer Expanded by Taylor Formula for Image Dehazing](https://mlsanity.com/paper/2308.14036/) (2023)
- [SeaThru-NeRF: Neural Radiance Fields in Scattering Media](https://mlsanity.com/paper/2304.07743/) (2023)
- [HVI: A New Color Space for Low-light Image Enhancement](https://mlsanity.com/paper/2502.20272/) (2025)
- [DarkIR: Robust Low-Light Image Restoration](https://mlsanity.com/paper/2412.13443/) (2024)
- [MaIR: A Locality- and Continuity-Preserving Mamba for Image Restoration](https://mlsanity.com/paper/2412.20066/) (2024)
- [WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting](https://mlsanity.com/paper/2408.08206/) (2024)
- [Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption](https://mlsanity.com/paper/2312.09093/) (2023)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [The Eleventh NTIRE 2026 Efficient Super-Resolution Challenge Report](https://mlsanity.com/paper/2604.03198/) (2026)
- [DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Images](https://mlsanity.com/paper/2512.03004/) (2025)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)

## Built on by (most cited first, 11 of 11)

- [CLIP-Guided Data Augmentation for Night-Time Image Dehazing](https://mlsanity.com/paper/2604.05500/) (2026)
- [3D Smoke Scene Reconstruction Guided by Vision Priors from Multimodal Large Language Models](https://mlsanity.com/paper/2604.05687/) (2026)
- [Dual-Branch Remote Sensing Infrared Image Super-Resolution](https://mlsanity.com/paper/2604.10112/) (2026)
- [SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration](https://mlsanity.com/paper/2604.05301/) (2026)
- [RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modeling](https://mlsanity.com/paper/2605.05941/) (2026)
- [FluxFlow: Conservative Flow-Matching for Astronomical Image Super-Resolution](https://mlsanity.com/paper/2605.03749/) (2026)
- [ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction](https://mlsanity.com/paper/2604.12592/) (2026)
- [Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis](https://mlsanity.com/paper/2604.13589/) (2026)
- [DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction](https://mlsanity.com/paper/2605.26629/) (2026)
- [DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images](https://mlsanity.com/paper/2606.01315/) (2026)
- [FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splatting](https://mlsanity.com/paper/2609.06017/) (2026)

## Abstract (arXiv)

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.
